[games_access] GDC San Francisco 2009, just one thought
Thomas Westin
thomas at pininteractive.com
Thu Aug 7 04:34:16 EDT 2008
Hi Sandra
yes, I propose a coding framework for implementation in my master
thesis (GAIM), and Eelke provides design patterns for accessibility.
Also, mainstream games wih accessibility implemented are e.g
Doom3[CC], Half-life 2 and AudioQuake. Then there also a number of
general / hardware approaches.
This will be part of the Tech talk session.
/Thomas
On 7 aug 2008, at 10.00, Sandra Uhling wrote:
> Hello,
>
> this is only one thought:
>
> There is a nice GameOver! Game and some nice GA Rules.
> But how do developer use it ?
> How can they adapt the rules to their game ?
>
> The best way (maybe) is to show an example with a mainstream game.
> For example Need For Speed:
>
> Show how the "Unified Design for UA-Games" works.
> Where to start, how to do it.
> What is important, how to work together with the gamer.
>
> And at the end present an accessible Need for Speed Game Design.
>
> Regards,
> Sandra
> _________________________________________________________________________
> In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und
> gestalten!
> Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
More information about the games_access
mailing list