[games_access] GDC 2008 Update + Non-Profit Status

Thomas Westin thomas at pininteractive.com
Thu Jan 31 15:33:30 EST 2008


and as always, thanks to you Michelle
-especially for the bullet points :)

great line up of companies

nice to hear about the IGDA foundation and non-profit organization,
makes our group more formally accepted which is great

I'll look into the DVD upload account tonight and write some manifest
file about the content

/Thomas


On 31 jan 2008, at 03.43, d. michelle hinn wrote:


> Hi everyone,

>

> I'll try to keep this brief (but you know I get carried away at

> times) ;)

>

> Just to keep everyone in the loop about GDC 2008 since so few of us

> are able to attend this year, we have quite a few exciting

> developments!

>

> First, a few thank you's are in order!

>

> * Thanks to Mark from AbleGamers, we have a sponsor for our fliers

> through his employer Parature who is sponsoring his trip costs as

> well!

>

> * Thanks to the hard work of Thomas and Reid, we'll have a limited

> edition (ie, number) of DVDs with tons of accessible games, demos,

> and more to give out to influential developers who we will walk

> amongst the week of Feb 18th!

>

> * Thanks to Eelke's generosity, we were able to squeeze in one more

> person with a pass -- so this year we will have both Mark Bartlet

> and Stephanie Walker, both of AbleGamers, with us and I look forward

> to their amazing energy, passion about games, and excitement about

> being able to attend GDC for the first time! The weird timing of GDC

> this year prevented many of you from attending but I think this will

> be a great year, although we will miss those of you who were unable

> to attend this year!

>

> (I know many more thank you's will be in order as we get closer to

> GDC and after!)

>

> Second, we have some exciting guests for Accessibility Arcade!

>

> * Natural Point/SmartNav will be donating their LATEST controller

> prototype (along with a representative to explain what's going on)

> plus some video and/or a prototype of their full body motion sensor

> work (which includes remapping to partial body motion that

> translates to full body movement in the player's avatar).

>

> * Emotiv will be presenting their highly publicized brain-based

> controller along with a representative from their company. Ed Fries

> (my boss's boss from the old Microsoft days) is one of their

> advisors and I was able to get in touch with their CTO who is

> working all the details out.

>

> * I'm in talks with Belkin to also present some of their new

> controllers, including a one-handed controller they showed at E4All

>

> What does all the above really mean? We now have some major

> companies (with booths who will let us leave our fliers at!) who

> will help us promote accessibility, are PROUD to show that their

> products can help gamers with disabilities (in addition to bringing

> games to so many more people, with and without disabilities), and

> may soon be financially assisting us as we continue to raise

> matching funds for our grant. AND...we'll be getting a MUCH bigger

> presentation room. :)

>

> Speaking of the grant...

>

> * The SIG is now officially a US Non-Profit through the newly

> established IGDA Foundation. I didn't want to say much until I had

> more details but we are now able to accept donations and provide tax

> deduction receipts to donors -- I'll post more specific details soon

> but I didn't want to sit on that any longer!

>

> * Ben and I are working hard to get more matching funds to help fund

> delegates to more conferences, equipment purchases, flashy

> brochures, a donor package explaining who we are and what we do, and

> more. The press release for "phase one" of this will come out right

> before GDC so my BIG job at GDC is acquiring as many additional

> funds as possible.

>

> And finally, a word about the IGDA Diversity Committee:

>

> * (ok more than "a" word) I've been gathering together the leaders

> of all the diversity SIGs in the IGDA (we are in the "diversity"

> committee, btw) in the hopes that we can sponsor a "diversity day"

> at next year's GDC and to raise awareness that gamers are no longer

> "just" 26 year old white males with no disabilities and neither are

> all game developers. We all know this is not true and it's time that

> we start to band together and learn from one another's groups in the

> hopes that ALL of our groups can continue to grow. There is a

> meeting planned for Tuesday afternoon for all (not just SIG leaders)

> those interested in working to make diversity a MAJOR issue within

> the IGDA!!!

>

> Ok. That's it. I know. That was long. But I used bullet points for a

> change. ;)

>

> Michelle

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