[games_access] GDC 2008 Update + Non-Profit Status
Thomas Westin
thomas at pininteractive.com
Thu Jan 31 15:33:30 EST 2008
and as always, thanks to you Michelle
-especially for the bullet points :)
great line up of companies
nice to hear about the IGDA foundation and non-profit organization,
makes our group more formally accepted which is great
I'll look into the DVD upload account tonight and write some manifest
file about the content
/Thomas
On 31 jan 2008, at 03.43, d. michelle hinn wrote:
> Hi everyone,
>
> I'll try to keep this brief (but you know I get carried away at
> times) ;)
>
> Just to keep everyone in the loop about GDC 2008 since so few of us
> are able to attend this year, we have quite a few exciting
> developments!
>
> First, a few thank you's are in order!
>
> * Thanks to Mark from AbleGamers, we have a sponsor for our fliers
> through his employer Parature who is sponsoring his trip costs as
> well!
>
> * Thanks to the hard work of Thomas and Reid, we'll have a limited
> edition (ie, number) of DVDs with tons of accessible games, demos,
> and more to give out to influential developers who we will walk
> amongst the week of Feb 18th!
>
> * Thanks to Eelke's generosity, we were able to squeeze in one more
> person with a pass -- so this year we will have both Mark Bartlet
> and Stephanie Walker, both of AbleGamers, with us and I look forward
> to their amazing energy, passion about games, and excitement about
> being able to attend GDC for the first time! The weird timing of GDC
> this year prevented many of you from attending but I think this will
> be a great year, although we will miss those of you who were unable
> to attend this year!
>
> (I know many more thank you's will be in order as we get closer to
> GDC and after!)
>
> Second, we have some exciting guests for Accessibility Arcade!
>
> * Natural Point/SmartNav will be donating their LATEST controller
> prototype (along with a representative to explain what's going on)
> plus some video and/or a prototype of their full body motion sensor
> work (which includes remapping to partial body motion that
> translates to full body movement in the player's avatar).
>
> * Emotiv will be presenting their highly publicized brain-based
> controller along with a representative from their company. Ed Fries
> (my boss's boss from the old Microsoft days) is one of their
> advisors and I was able to get in touch with their CTO who is
> working all the details out.
>
> * I'm in talks with Belkin to also present some of their new
> controllers, including a one-handed controller they showed at E4All
>
> What does all the above really mean? We now have some major
> companies (with booths who will let us leave our fliers at!) who
> will help us promote accessibility, are PROUD to show that their
> products can help gamers with disabilities (in addition to bringing
> games to so many more people, with and without disabilities), and
> may soon be financially assisting us as we continue to raise
> matching funds for our grant. AND...we'll be getting a MUCH bigger
> presentation room. :)
>
> Speaking of the grant...
>
> * The SIG is now officially a US Non-Profit through the newly
> established IGDA Foundation. I didn't want to say much until I had
> more details but we are now able to accept donations and provide tax
> deduction receipts to donors -- I'll post more specific details soon
> but I didn't want to sit on that any longer!
>
> * Ben and I are working hard to get more matching funds to help fund
> delegates to more conferences, equipment purchases, flashy
> brochures, a donor package explaining who we are and what we do, and
> more. The press release for "phase one" of this will come out right
> before GDC so my BIG job at GDC is acquiring as many additional
> funds as possible.
>
> And finally, a word about the IGDA Diversity Committee:
>
> * (ok more than "a" word) I've been gathering together the leaders
> of all the diversity SIGs in the IGDA (we are in the "diversity"
> committee, btw) in the hopes that we can sponsor a "diversity day"
> at next year's GDC and to raise awareness that gamers are no longer
> "just" 26 year old white males with no disabilities and neither are
> all game developers. We all know this is not true and it's time that
> we start to band together and learn from one another's groups in the
> hopes that ALL of our groups can continue to grow. There is a
> meeting planned for Tuesday afternoon for all (not just SIG leaders)
> those interested in working to make diversity a MAJOR issue within
> the IGDA!!!
>
> Ok. That's it. I know. That was long. But I used bullet points for a
> change. ;)
>
> Michelle
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