[games_access] telekinetics
David Colven
colven at ace-centre.org.uk
Thu Jul 17 04:52:11 EDT 2008
Our experiences with this device over the 15 years or so it has been around
is that it possibly act as a sensitive muscle switch but 'mind control' in
any effective way is way beyond the unit's capabilities. I have yet to be
convinced after a number of demonstrations and trials that is reliable or
reproducible enough to be effective.
David.
David Colven
Technical Advisor
01865 759813
077121 68901
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From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Thomas Westin
Sent: 16 July 2008 20:58
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] telekinetics
here is the Jedi-inspired telekinetic interface prototype I made in 2004
with the help of Michael McIntosh, finally got round to make a video of it
to share with you on this list
- the video was made very early in the morning, hence the hair :)
http://www.youtube.com/watch?v=i4tGF_nvt9c
not directly GA oriented, more of a technical / game design experiment, but
devices like NIA and Emotiv is likely going to be helpful for GA (this
prototype use the predecessor of the NIA)
/Thomas
Pin Interactive AB
Digital Culture :: Analysis :: Tools :: Worlds
www.pininteractive.com
Skype ID: thomaswestin
Phone: +46 (0)706 400 402
Time zone: GMT+1 , PST+9
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