[games_access] Introduction
Kestrell
kestrell at panix.com
Wed Jul 23 09:10:45 EDT 2008
John,
Wow! This sounds so cool! Are you going to make this accessible editor
available to other blind gamers? It sounds so fascinating!
And now I feel I really must go subscribe to your games; perhaps next month
for my birthday present to myself.
Kes
----- Original Message -----
From: "John Bannick" <jbannick at 7128.com>
To: <games_access at igda.org>
Sent: Wednesday, July 23, 2008 5:20 AM
Subject: [games_access] Introduction
> Greg,
>
> It's odd to read your post referring to "Designing Audio Concurrently With
> Game Design" at this particular moment.
>
> My company, 7-128 Software, builds mainstream casual computer games that
> are accessible.
>
> This morning I'm coding a tool for Perkins School for the Blind, here in
> Boston, that will let them edit content for some new children's games
> we're doing.
>
> Since some of their employees are blind, I'm including self-voicing and
> JAWS screen-reader access in the editor.
>
> So I'm sitting here waiting for the thing to compile, and browsing various
> fora. (I'm a member of the GA SIG.)
>
> Speaking as someone who's been doing UIs professionally for 30 years and
> audio UIs for the past 10 years, the audio part does affect the video
> part. It affects how you lay things out. It affects timing issues. It
> affects the information architecture. It affect platform choices. And it
> affects the time to delivery.
>
> Speaking as a game developer, the GA SIG and related fora such as
> oneswitch, ablegamers, and audyssey make a huge difference in getting
> software actually accessible. Aside from raising awareness, they provide
> sources of practical information as to what users with special needs want,
> what works, what does not work, resources available, and new products.
>
> Anyway, it's passing strange to read your post while doing exactly what
> you're referring to.
>
> Welcome and good luck at your conference.
>
> John Bannick
> CTO 7-128 Software
> www.7128.com
>
>
>
>
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