[games_access] Introduction
Greg Rahn
g at soundmindz.com
Wed Jul 23 14:19:30 EDT 2008
John, this is interesting. I definitely want to talk to you more. I
have to run to a meeting but I'll check out site and get back to you
later. Thanks for the link.
Greg
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
SOUNDMINDZ
Music & Sound Design
www.GregRahn.net
Greg Rahn
707-643-8519
cell 707-246-4922
Linked In: http://www.linkedin.com/in/GregRahnMusic
On Jul 23, 2008, at 2:20 AM, John Bannick wrote:
> Greg,
>
> It's odd to read your post referring to "Designing Audio
> Concurrently With
> Game Design" at this particular moment.
>
> My company, 7-128 Software, builds mainstream casual computer games
> that
> are accessible.
>
> This morning I'm coding a tool for Perkins School for the Blind,
> here in
> Boston, that will let them edit content for some new children's games
> we're doing.
>
> Since some of their employees are blind, I'm including self-voicing
> and
> JAWS screen-reader access in the editor.
>
> So I'm sitting here waiting for the thing to compile, and browsing
> various
> fora. (I'm a member of the GA SIG.)
>
> Speaking as someone who's been doing UIs professionally for 30 years
> and
> audio UIs for the past 10 years, the audio part does affect the video
> part. It affects how you lay things out. It affects timing issues. It
> affects the information architecture. It affect platform choices.
> And it
> affects the time to delivery.
>
> Speaking as a game developer, the GA SIG and related fora such as
> oneswitch, ablegamers, and audyssey make a huge difference in getting
> software actually accessible. Aside from raising awareness, they
> provide
> sources of practical information as to what users with special needs
> want,
> what works, what does not work, resources available, and new products.
>
> Anyway, it's passing strange to read your post while doing exactly
> what
> you're referring to.
>
> Welcome and good luck at your conference.
>
> John Bannick
> CTO 7-128 Software
> www.7128.com
>
>
>
>
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