[games_access] Introduction

Thomas Westin thomas at pininteractive.com
Fri Jul 25 15:51:41 EDT 2008


Hi,

Thanks Michelle :) No I didn't imagine that we would have come this
far; especially the outreach to the many game companies (none
mentioned, none forgotten) who have taken very important steps in the
accessible direction - this was something I just had a vision of at
that time.

I noted that no talks at GDC 2003 adressed the issues of
accessibility, and then I contacted Jason at IGDA who helped me get
things running. Now very much thanks to all the active people in the
SIG things have really changed, both at GDC (although I had a
temporary depression of that a while) and with the work which has been
compiled through this list and elsewhere. In fact, much of the
background section in my master thesis is a (selective) compilation of
what has been achieved, so in one way that background research consist
of five years work :)

Kind regards,
Thomas



On 25 jul 2008, at 05.40, d. michelle hinn wrote:


> Wow! We are now over 5 years old as a SIG! Thanks to Thomas starting

> it up, I can't believe how much we've grown! Did you ever dream that

> we'd be alive and kicking up quite the dust storm 5 years later? I

> was one of the original members and it's amazing to see how much

> we've done with very little resources!

>

> And that wasn't a shameless plug -- you deserved the award and the

> recognition that you got things started in an industry that hadn't

> given much thought about accessibility. We have a long ways to go

> but we've come an awful long way so far!

>

> Cheers to us, the GA SIG! :)

>

> Michelle

>

>> Welcome Greg,

>>

>> <shameless plug>

>>

>> This SIG was started by me in 2003 following the IGF award my

>> company received for Terraformers - a 3D game playable by blind,

>> with an audio interface.

>>

>> </shameless plug>

>>

>> As you have already seen many have joined since then so you are in

>> the right place :)

>>

>> I've almost finalized my master thesis about an implementation

>> model for game accessibility. More about this a bit later.

>>

>> Currently I'm knee deep into a new contracted game dev with some

>> interesting audio designs.

>>

>> Kind regards

>> Thomas Westin

>>

>> Pin Interactive AB

>> Digital Culture :: Analysis :: Tools :: Worlds

>>

>> www.pininteractive.com

>> Skype ID: thomaswestin

>> Phone: +46 (0)706 400 402

>> Time zone: GMT+1 , PST+9

>>

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>

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