[games_access] Project Icecube: One Button Game A PotentialWinnerin Game Design Competition!

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Jun 16 03:52:10 EDT 2008


Subject: Re: [games_access] Project Icecube: One Button Game A
PotentialWinnerin Game Design Competition!



>I really like it a lot. Seems like a great game for kids. The art

> style is awesome, it reminds me of Zelda: The Wind Waker. The only

> frustrating part is I have no way to turn around and head in the

> opposite direction if I want to. I feel like players could have more

> actions available with creative use of the one-button, such as double

> pressing it quickly to change direction.

>

> Taking this further, how would combat be implemented into a different

> one-button platformer? Morse code is a one-button coded language.

> That's really impressive isn't it? Why use a similar approach with a

> one-button game? A combo attack can be a combination of short and long

> one-button presses.

>

> -Reid


There are at least a couple of combat based one-switch games that allow for
multiple attacks / blocks with a single button:

Ninja Academy: http://hamumu.com/game.php?game=NINJA
TIG Duels for Extraordinary Gentlemen:
http://switchgaming.blogspot.com/2008/04/tig-duels-for-extraordinary-gentlemen.html




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