[games_access] Project Icecube: One Button Game A PotentialWinnerin Game Design Competition!

Barrie Ellis barrie.ellis at oneswitch.org.uk
Mon Jun 16 03:52:10 EDT 2008


Subject: Re: [games_access] Project Icecube: One Button Game A 
PotentialWinnerin Game Design Competition!


>I really like it a lot. Seems like a great game for kids. The art
> style is awesome, it reminds me of Zelda: The Wind Waker. The only
> frustrating part is I have no way to turn around and head in the
> opposite direction if I want to. I feel like players could have more
> actions available with creative use of the one-button, such as double
> pressing it quickly to change direction.
>
> Taking this further, how would combat be implemented into a different
> one-button platformer? Morse code is a one-button coded language.
> That's really impressive isn't it? Why use a similar approach with a
> one-button game? A combo attack can be a combination of short and long
> one-button presses.
>
> -Reid

There are at least a couple of combat based one-switch games that allow for 
multiple attacks / blocks with a single button:

Ninja Academy: http://hamumu.com/game.php?game=NINJA
TIG Duels for Extraordinary Gentlemen: 
http://switchgaming.blogspot.com/2008/04/tig-duels-for-extraordinary-gentlemen.html





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