[games_access] Project Icecube: One Button Game A Potential Winnerin Game Design Competition!

Reid Kimball reid at rbkdesign.com
Wed Jun 11 20:45:22 EDT 2008


I really like it a lot. Seems like a great game for kids. The art
style is awesome, it reminds me of Zelda: The Wind Waker. The only
frustrating part is I have no way to turn around and head in the
opposite direction if I want to. I feel like players could have more
actions available with creative use of the one-button, such as double
pressing it quickly to change direction.

Taking this further, how would combat be implemented into a different
one-button platformer? Morse code is a one-button coded language.
That's really impressive isn't it? Why use a similar approach with a
one-button game? A combo attack can be a combination of short and long
one-button presses.

-Reid

On Wed, Jun 11, 2008 at 3:54 PM, AudioGames.net <richard at audiogames.net> wrote:
> Ps:
>
> Here's the control scheme:
>
> jump: press and/or hold space and let go (jump = on let go)
> climb ladder: press space and let go (when over/under a ladder)
> change direction on ladder: press space and let go (when on a ladder)
> go through door: hold space when next to door
> water seeds: hold space when next to seeds
>
> greets,
>
> Richard
>
>
>
>
>
>
> ----- Original Message ----- From: "AudioGames.net" <richard at audiogames.net>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Thursday, June 12, 2008 12:49 AM
> Subject: [games_access] Project Icecube: One Button Game A Potential
> Winnerin Game Design Competition!
>
>
>> Hi,
>>
>> A short message concerning a cool one-button platform game by Michiel
>> Krol:
>>
>> You may remember Michiel Krol's name from his work on the Audio Game Maker
>> and project Game Accessibility at the Bartimeus Accessibility foundation.
>> You may also remember his name from the game Submarine
>> (http://www.spele.nl/game/submarine.html - currently unavailable at time of
>> this post), which was nominated for the NLGD Game Design Rally 2006 and
>> which featured an alternative, one-button control scheme. Michiel is
>> currently finishing his Masters degree in Game Design.
>>
>> I'm happy to announce that for this years NLGD Game Rally, Michiel is once
>> more nominated for a new game: Project Icecube! This free online Flash-game
>> is specifically designed for children in the age of 8 to 12 who have to live
>> with a chronical disease or a handicap. What makes Project Icecube special
>> is that this is a one-button platform game. The game control automation is
>> slightly inspired by that of a prototype for a one-button platform game that
>> I once made. Check out Project Icecube here:
>>
>> http://www.uqudos.com/nl/portfolio/gameplayNLGD_3.html
>>
>> Currently the game only works with the spacebar (it was designed like this
>> for the competition) but it is a very small effort to reprogram it so it
>> works with every key or button or switch device. The game is only in Dutch
>> for now. In the game, you are an icecube and you have to explore 4 worlds,
>> finding fellow icecubes and water the seeds found in the world to progress.
>>
>> What do you think?
>>
>> Next week's the winner is selected, on thursday the 18th. Although the
>> winner is selected via a child jury, you can let Michiel know what you think
>> of the game by rating the game on the website.
>>
>> Greets,
>>
>> Richard
>>
>>
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