[games_access] Fw: Eye Tracker Gaming

Robert Florio arthit73 at cablespeed.com
Mon Jun 30 19:39:46 EDT 2008


COOOOOL FINALLY !!!!!!

:-)

I HOPE THIS COULD WORK 4 PROJECT TOPCECRET!

 

 

  _____  

From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Barrie Ellis
Sent: Monday, June 30, 2008 7:06 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: [games_access] Fw: Eye Tracker Gaming

 

Some great links here:

 

http://www.youtube.com/watch?v=NBIjWA8CHls - Eye Tracker to play World of
Warcraft

"The video shows eye gaze interaction with World of Warcraft using our "Snap
Clutch" software; developed at De Montfort University, UK in collaboration
with University of Tampere, Finland. The software allows us to change
quickly between interaction modes to allow for a more real-time gaming
experience. This research will be presented at ETRA 2008, US. For more
information on the project please visit:
<http://www.cse.dmu.ac.uk/~svickers/> http://www.cse.dmu.ac.uk/~svickers/
and  <http://www.cogain.org/> http://www.cogain.org/"

 

http://www.youtube.com/watch?v=K-_ybvhfIDg - Eye Tracking on the Wii
(experiment):

"We do some eyetracking using the RIT Portable Eyetracker [Babcock & Pelz,
ETRA 2004] while playing the Nintendo Wii visual search game. This was
conducted in the Multidisciplinary Vision Research Lab. The three interns,
and a PhD student ran this experiment when the two professors were gone for
the day. "

 

http://www.youtube.com/watch?v=lGehsY7pcrc
<http://www.youtube.com/watch?v=lGehsY7pcrc&NR=1> &NR=1 - Eye Tracking for
aiming in Sega's House of the Dead. Clicking the mouse used for fire
(obviously auto-fire needed here - and a way to slow the game down. Many
people in need of an eye-tracker would not have the reactions to keep up
with this high speed game).

 

 

http://www.youtube.com/watch?v=yerNYpd_2_A
<http://www.youtube.com/watch?v=yerNYpd_2_A&NR=1> &NR=1 - Short news clip on
Eye Tracker technology. Many eye tracker users I've been made aware of
lately use Sensory Software's "The Grid" as a way of access.

 

http://www.youtube.com/watch?v=SXqHR_s3T74 - Shows just how limited some
control is... but... how flexible is The Grid I wonder. Can this overlay
existing games?

 

Games that allow you to take as long as you like to aim, then have a single
click to select might be ideal with the right sort of Grid overlay. Games
such as Everybody's Golf, Super Monkey Ball Deluxe - mini-game Pool and
Peggle might work really well with such an interface with a little tweaking.
Does anyone out there have much experience of using the Grid with PC games?

 

I understand that the likes of Sensory Software's "Switch Friendly Games"
can work very well for some eye-tracker users:
http://www.sensorysoftware.com/switchfriendlygames.html - but I'd love to
learn what else works... Especially after speaking to a member of the COGAIN
team saying that many head-tracker/mouse based games that need very precise
control can be quite fun to play for her with an Eye-tracker - but those
with less accurate control will find near impossible...

 

Barrie

www.OneSwitch.org.uk

 

 

 

 

 

 

 

 

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