[games_access] A quick introduction

Thomas Westin thomas at pininteractive.com
Mon Mar 3 04:34:51 EST 2008


a good way to start learning is to either modify existing games, and /
or learn coding an easy to use scripting tool, like Adobe Flash (for
smaller 2D games, even some simple 3D through Papervision) or Adobe
Director (for more high-performance 2D/3D games) or if you're on Mac,
consider Unity. All of these offer an introductory level programming
and can be sufficient for most independent development.

/Thomas

Pin Interactive AB


On 2 mar 2008, at 19.48, Bryan wrote:


> I haven't really decided what I'd want to attempt first. Obviously

> it'd be smart to start with something simple. Actually I'm toying

> with the idea of developing a game in the style of the older Prince

> of Persia games, but I realize that at my current skill level it

> would be nearly impossible.

> Time is an illusion, lunchtime doubly so.

> ----- Original Message ----- From: "John Bannick" <jbannick at 7128.com>

> To: <games_access at igda.org>

> Sent: Sunday, March 02, 2008 6:47 AM

> Subject: [games_access] A quick introduction

>

>

>> Bryan,

>>

>> What specific accessible game type do you first want to develop?

>>

>> John Bannick

>> CTO

>> 7-128 Software

>>

>> _______________________________________________

>> games_access mailing list

>> games_access at igda.org

>> http://seven.pairlist.net/mailman/listinfo/games_access

>

> _______________________________________________

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