[games_access] Robert Florio's movie. New copy?

d. michelle hinn hinn at uiuc.edu
Thu May 22 21:30:29 EDT 2008


Hi Robert -- same here! Thanks!

Michelle


>Hi Robert, I'd like a copy of your new DVD please. Thanks!

>

>-Reid

>

>On Wed, May 21, 2008 at 8:26 AM, Robert Florio

><arthit73 at cablespeed.com> wrote:

>> Attention anyone who bought a copy of my documentary. Play at all or you

>> were not able to finish watching the movie because of technical problems

>> reading the desk please let me know send me a message off line of this list

>> and I'll send you a new copy. I had copies made professionally from an

>> outsourced company. Should have no problem watching them now. Thanks.

>>

>>

>>

>> Robert

>>

>> arthit73 at cablespeed.com

>>

>>

>>

>> ________________________________

>>

>> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>> On Behalf Of Barrie Ellis

>> Sent: Wednesday, May 21, 2008 5:52 AM

>> To: IGDA Games Accessibility SIG Mailing List

>> Subject: Re: [games_access] Games for Health 2008 and Game

>> AccessibilityWorkshop

>>

>>

>>

>> Thanks Michelle - great post. I've blogged a little of these simultaneous

>> two events on-line:

>>

>>

>>

>>

>>http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html

>>

>>

>>

>> We had a fascinating few of hours at the Game Accessibility Workshop. Got a

>> chance to speak to the lead figures in the development of the quiz-game Buzz

>> (which has been a huge success in the UK) as well as a guy developing GPS

>> based games to get people gaming outdoors.

>>

>>

>>

>> A short video that Robert Florio has posted previously opened proceedings -

>> followed by a lot of discussion with people from a wide range of

>> backgrounds.

>>

>>

>>

>> An accessible game play area was put on - including audio games (including

>> those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco

>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how

>> easy it can be to create tailor made controls. I also demonstrated what you

>> can do with Space Invaders on MAME. I used 4Noah to reduce left and right

>> down to a single button. I used an adapted controller and JoyToKey to

>> connect a large single button. I used MAME cheats to turn on Auto-fire, and

>> also to turn off the Space Invaders firing back. I then kicked in CPU Killer

>> to slow the game down further. Sensing that I was possibly baffling some of

>> the audience with the complexity needed - I also showed off "Aurikon" which

>> is a one-button game from the off with excellent speed and difficulty

>> options - and featuring a one-button scan and select menu...

>>

>>

>>

>> Tried to get across to the Buzz team that it would have made all the

>> difference for some gamers to be able to use their own controllers (i.e.

>> include JoyPad compatibility) - and also to the option to switch off the

>> timer.

>>

>>

>>

>> Buzz does have some great accessibility features already though - relatively

>> simple controls - quick start options - frequent instructions that can be

>> skipped. The school version of Buzz also had removed the berating the

>> last-placed player received - with the hope that this would reduce any

>> bullying. I did mention that I thought this was a great idea. Everybody's

>> Golf gets a bit annoying when you putt the ball over par and your character

>> falls to the ground in dispair and the crowd boo you. Would be nice to turn

>> that off - as to putt the ball at all for some gamers is a great

>> achievement...

>>

>>

>>

>> Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary

>> Smith at the University of Sussex for.

>>

>>

>>

>>

>>

>> Barrie

>>

>> www.OneSwitch.org.uk

>>

>>

>>

>>

>>

>>

>>

>>

>>

>> ----- Original Message -----

>>

>> From: d. michelle hinn

>>

>> To: IGDA Games Accessibility SIG Mailing List

>>

>> Sent: Tuesday, May 13, 2008 1:43 PM

>>

>> Subject: Re: [games_access] Games for Health 2008 and Game Accessibility

>> Workshop

>>

>>

>>

>> Hi Barrie and everyone on the GA list!

>>

>>

>>

>> Yes, a few of us were at the Games for Health conference and are submitting

>> our slides online so that they can be linked to the video that Ben

> > generously recorded of our whole day's event. So now we have a nice

>> collection of videos that we'll be able to put on YouTube or whatnot for

>> free so we can point game devs, government agencies, funders, etc to these

>> resources to show a little bit of what we do! How cool is that? :)

>>

>>

>>

>> The conference was great, although I sprained my ankle toward the end

>> (believe it or not it happen when I was walking barefoot in the rain and NOT

>> when I was wearing my infamous way too high heeled shoes. Lol. I'm ok --

>> just have a splint -- no breaks. I think it's a bit funny, actually, so if

>> you feel like laughing...please do! I am! :D

>>

>>

>>

>> So we had an all day workshop where we had talks by old and new friends!

>> Lots of very interesting and diverse talks and it was well received. I'm

>> writing an article for AbleGamers right now that can be co-linked from our

>> blog and anyone else's. I thought that it would be good to get an official

>> report up in as many venues as possible and with AbleGamers we now can reach

>> so many more consumers than we ever have as a SIG. So I'd like to thank Mark

>> and Stephanie from there for helping us grow this side of things that we

>> haven't been able to get to because we're more industry focused most of the

>> time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of

>> the SIG. They have stepped up to the plate to help at GDC when I was not

>> feeling well and then Mark delivered an excellent talk as well. So I just

>> want to plug them again because as SIG members they have done a lot and the

>> community that they run is top notch. I encourage everyone who is not

>> already a member of AbleGamers (ablegamers.com) to check it out if you

>> haven't had the chance to yet and to join the community.

>>

>>

>>

>> Ah back to Games for Health -- In addition to Mark and myself from the SIG,

>> we had Lynn talking about accessible gaming in the classroom, Eleanor from

>> 7-128 talking about the ALERT project, Giannis talking about "Game Over,"

>> Kevin Bierre talking on research in the field of GA and how to include

>> accessibility into the university gaming curriculum, Mark talking about

>> AbleGamers and the gamers with disabilities community, Eric Walker talking

>> about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and

>> his documentary. We also heard from some folks at AT for kids and Ben Heck

>> (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer

>> cooked up a great surprise for the next day -- one handed guitar hero (check

>> out ablegamers for more on this -- Mark's already posted about this). And,

>> of course, we had Ben Sawyer talking about how we fit into the games for

>> health field. I hope that I haven't forgotten anyone! There were so many

>> great talks and a LOT of diversity of attitudes (in a healthy way) about

>> game accessibility. This will be in my article and I'll post the link when

>> it's up on AbleGamers!

>>

>>

>>

>> Anyway, I think we had a great first showing for a full day workshop and I

>> know that we are all brimming with ideas about how to make our participation

>> bigger and better next year! :)

>>

>>

>>

>> Michelle

>>

>>

>>

>> How did the Games for Health conference go - I remember we were speaking at

>> the same times.

>>

>>

>>

>> Robert, you'll be pleased to know that a short video clip of yours opened

>> proceedings at the Game Accessibility Workshop in Sussex, Essex - which was

>> very well received all round. I'll post a bit more later. Meanwhile - how

>> did your talk go?

>>

>>

>>

>>

>>

>> Barrie

>>

>> www.OneSwitch.org.uk

>>

>>

>>

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>>

>>

>>

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>>

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