[games_access] Robert Florio's movie. New copy?
Robert Florio
arthit73 at cablespeed.com
Fri May 23 15:23:27 EDT 2008
I requested off list contact . its not that big a deal ... :)
ty
-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Mark Barlet
Sent: Friday, May 23, 2008 3:11 PM
To: IGDA Games Accessibility SIG Mailing List
Subject: Re: [games_access] Robert Florio's movie. New copy?
Can we please not use the list to respond to a single person.
Thank you
Message sent via mobile device.
On May 23, 2008, at 11:56 AM, "Robert Florio"
<arthit73 at cablespeed.com> wrote:
> Okay I will. Thank you. Both copies? You need two new ones?
> Robert
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org
> ]
> On Behalf Of d. michelle hinn
> Sent: Thursday, May 22, 2008 9:30 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Robert Florio's movie. New copy?
>
> Hi Robert -- same here! Thanks!
>
> Michelle
>
>> Hi Robert, I'd like a copy of your new DVD please. Thanks!
>>
>> -Reid
>>
>> On Wed, May 21, 2008 at 8:26 AM, Robert Florio
>> <arthit73 at cablespeed.com> wrote:
>>> Attention anyone who bought a copy of my documentary. Play at all
>>> or
> you
>>> were not able to finish watching the movie because of technical
>>> problems
>>> reading the desk please let me know send me a message off line of
>>> this
> list
>>> and I'll send you a new copy. I had copies made professionally
>>> from an
>>> outsourced company. Should have no problem watching them now.
>>> Thanks.
>>>
>>>
>>>
>>> Robert
>>>
>>> arthit73 at cablespeed.com
>>>
>>>
>>>
>>> ________________________________
>>>
>>> From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]
>>> On Behalf Of Barrie Ellis
>>> Sent: Wednesday, May 21, 2008 5:52 AM
>>> To: IGDA Games Accessibility SIG Mailing List
>>> Subject: Re: [games_access] Games for Health 2008 and Game
>>> AccessibilityWorkshop
>>>
>>>
>>>
>>> Thanks Michelle - great post. I've blogged a little of these
> simultaneous
>>> two events on-line:
>>>
>>>
>>>
>>>
>>>
http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.h
> tml
>>>
>>>
>>>
>>> We had a fascinating few of hours at the Game Accessibility
>>> Workshop.
> Got a
>>> chance to speak to the lead figures in the development of the quiz-
>>> game
> Buzz
>>> (which has been a huge success in the UK) as well as a guy
>>> developing
> GPS
>>> based games to get people gaming outdoors.
>>>
>>>
>>>
>>> A short video that Robert Florio has posted previously opened
> proceedings -
>>> followed by a lot of discussion with people from a wide range of
>>> backgrounds.
>>>
>>>
>>>
>>> An accessible game play area was put on - including audio games
> (including
>>> those played on a handheld Nintendo) - my old favourite - Star
>>> Trigon
> (Namco
>>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to
>>> show
> how
>>> easy it can be to create tailor made controls. I also demonstrated
>>> what
> you
>>> can do with Space Invaders on MAME. I used 4Noah to reduce left and
> right
>>> down to a single button. I used an adapted controller and JoyToKey
>>> to
>>> connect a large single button. I used MAME cheats to turn on Auto-
>>> fire,
> and
>>> also to turn off the Space Invaders firing back. I then kicked in
>>> CPU
> Killer
>>> to slow the game down further. Sensing that I was possibly
>>> baffling some
> of
>>> the audience with the complexity needed - I also showed off
>>> "Aurikon"
> which
>>> is a one-button game from the off with excellent speed and
>>> difficulty
>>> options - and featuring a one-button scan and select menu...
>>>
>>>
>>>
>>> Tried to get across to the Buzz team that it would have made all the
>>> difference for some gamers to be able to use their own controllers
>>> (i.e.
>>> include JoyPad compatibility) - and also to the option to switch
>>> off the
>>> timer.
>>>
>>>
>>>
>>> Buzz does have some great accessibility features already though -
> relatively
>>> simple controls - quick start options - frequent instructions that
>>> can
> be
>>> skipped. The school version of Buzz also had removed the berating
>>> the
>>> last-placed player received - with the hope that this would reduce
>>> any
>>> bullying. I did mention that I thought this was a great idea.
> Everybody's
>>> Golf gets a bit annoying when you putt the ball over par and your
> character
>>> falls to the ground in dispair and the crowd boo you. Would be
>>> nice to
> turn
>>> that off - as to putt the ball at all for some gamers is a great
>>> achievement...
>>>
>>>
>>>
>>> Anyway - very enjoyable day - which I can thank Graham McAllister
>>> and
> Hilary
>>> Smith at the University of Sussex for.
>>>
>>>
>>>
>>>
>>>
>>> Barrie
>>>
>>> www.OneSwitch.org.uk
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>>
>>> From: d. michelle hinn
>>>
>>> To: IGDA Games Accessibility SIG Mailing List
>>>
>>> Sent: Tuesday, May 13, 2008 1:43 PM
>>>
>>> Subject: Re: [games_access] Games for Health 2008 and Game
>>> Accessibility
>>> Workshop
>>>
>>>
>>>
>>> Hi Barrie and everyone on the GA list!
>>>
>>>
>>>
>>> Yes, a few of us were at the Games for Health conference and are
> submitting
>>> our slides online so that they can be linked to the video that Ben
>>> generously recorded of our whole day's event. So now we have a nice
>>> collection of videos that we'll be able to put on YouTube or
>>> whatnot for
>>> free so we can point game devs, government agencies, funders, etc to
> these
>>> resources to show a little bit of what we do! How cool is that? :)
>>>
>>>
>>>
>>> The conference was great, although I sprained my ankle toward the
>>> end
>>> (believe it or not it happen when I was walking barefoot in the
>>> rain and
> NOT
>>> when I was wearing my infamous way too high heeled shoes. Lol. I'm
>>> ok --
>>> just have a splint -- no breaks. I think it's a bit funny,
>>> actually, so
> if
>>> you feel like laughing...please do! I am! :D
>>>
>>>
>>>
>>> So we had an all day workshop where we had talks by old and new
>>> friends!
>>> Lots of very interesting and diverse talks and it was well
>>> received. I'm
>>> writing an article for AbleGamers right now that can be co-linked
>>> from
> our
>>> blog and anyone else's. I thought that it would be good to get an
> official
>>> report up in as many venues as possible and with AbleGamers we now
>>> can
> reach
>>> so many more consumers than we ever have as a SIG. So I'd like to
>>> thank
> Mark
>>> and Stephanie from there for helping us grow this side of things
>>> that we
>>> haven't been able to get to because we're more industry focused
>>> most of
> the
>>> time. AbleGamers is not a "SIG" site but both Mark and Steph are
> memberss of
>>> the SIG. They have stepped up to the plate to help at GDC when I
>>> was not
>>> feeling well and then Mark delivered an excellent talk as well. So I
> just
>>> want to plug them again because as SIG members they have done a
>>> lot and
> the
>>> community that they run is top notch. I encourage everyone who is
>>> not
>>> already a member of AbleGamers (ablegamers.com) to check it out if
>>> you
>>> haven't had the chance to yet and to join the community.
>>>
>>>
>>>
>>> Ah back to Games for Health -- In addition to Mark and myself from
>>> the
> SIG,
>>> we had Lynn talking about accessible gaming in the classroom,
>>> Eleanor
> from
>>> 7-128 talking about the ALERT project, Giannis talking about "Game
> Over,"
>>> Kevin Bierre talking on research in the field of GA and how to
>>> include
>>> accessibility into the university gaming curriculum, Mark talking
>>> about
>>> AbleGamers and the gamers with disabilities community, Eric Walker
> talking
>>> about Strange Attractors 1 and 2, and Robert demo-ing the
>>> QuadController
> and
>>> his documentary. We also heard from some folks at AT for kids and
>>> Ben
> Heck
>>> (the infamous hardware hacker who had some cool stuff (and he and
>>> Ben
> Sawyer
>>> cooked up a great surprise for the next day -- one handed guitar
>>> hero
> (check
>>> out ablegamers for more on this -- Mark's already posted about
>>> this).
> And,
>>> of course, we had Ben Sawyer talking about how we fit into the
>>> games for
>>> health field. I hope that I haven't forgotten anyone! There were
>>> so many
>>> great talks and a LOT of diversity of attitudes (in a healthy way)
>>> about
>>> game accessibility. This will be in my article and I'll post the
>>> link
> when
>>> it's up on AbleGamers!
>>>
>>>
>>>
>>> Anyway, I think we had a great first showing for a full day
>>> workshop and
> I
>>> know that we are all brimming with ideas about how to make our
> participation
>>> bigger and better next year! :)
>>>
>>>
>>>
>>> Michelle
>>>
>>>
>>>
>>> How did the Games for Health conference go - I remember we were
>>> speaking
> at
>>> the same times.
>>>
>>>
>>>
>>> Robert, you'll be pleased to know that a short video clip of yours
> opened
>>> proceedings at the Game Accessibility Workshop in Sussex, Essex -
>>> which
> was
>>> very well received all round. I'll post a bit more later.
>>> Meanwhile -
> how
>>> did your talk go?
>>>
>>>
>>>
>>>
>>>
>>> Barrie
>>>
>>> www.OneSwitch.org.uk
>>>
>>>
>>>
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>>>
>>>
>>>
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