[games_access] Robert Florio's movie. New copy?

d. michelle hinn hinn at uiuc.edu
Thu May 22 21:30:29 EDT 2008


Hi Robert -- same here! Thanks!

Michelle

>Hi Robert, I'd like a copy of your new DVD please. Thanks!
>
>-Reid
>
>On Wed, May 21, 2008 at 8:26 AM, Robert Florio 
><arthit73 at cablespeed.com> wrote:
>>  Attention anyone who bought a copy of my documentary.  Play at all or you
>>  were not able to finish watching the movie because of technical problems
>>  reading the desk please let me know send me a message off line of this list
>>  and I'll send you a new copy.  I had copies made professionally from an
>>  outsourced company.  Should have no problem watching them now.  Thanks.
>>
>>
>>
>>  Robert
>>
>>  arthit73 at cablespeed.com
>>
>>
>>
>>  ________________________________
>>
>>  From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
>>  On Behalf Of Barrie Ellis
>>  Sent: Wednesday, May 21, 2008 5:52 AM
>>  To: IGDA Games Accessibility SIG Mailing List
>>  Subject: Re: [games_access] Games for Health 2008 and Game
>>  AccessibilityWorkshop
>>
>>
>>
>>  Thanks Michelle - great post. I've blogged a little of these simultaneous
>>  two events on-line:
>>
>>
>>
>> 
>>http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.html
>>
>>
>>
>>  We had a fascinating few of hours at the Game Accessibility Workshop. Got a
>>  chance to speak to the lead figures in the development of the quiz-game Buzz
>>  (which has been a huge success in the UK) as well as a guy developing GPS
>>  based games to get people gaming outdoors.
>>
>>
>>
>>  A short video that Robert Florio has posted previously opened proceedings -
>>  followed by a lot of discussion with people from a wide range of
>>  backgrounds.
>>
>>
>>
>>  An accessible game play area was put on - including audio games (including
>>  those played on a handheld Nintendo) - my old favourite - Star Trigon (Namco
>>  Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to show how
>>  easy it can be to create tailor made controls. I also demonstrated what you
>>  can do with Space Invaders on MAME. I used 4Noah to reduce left and right
>>  down to a single button. I used an adapted controller and JoyToKey to
>>  connect a large single button. I used MAME cheats to turn on Auto-fire, and
>>  also to turn off the Space Invaders firing back. I then kicked in CPU Killer
>>  to slow the game down further. Sensing that I was possibly baffling some of
>>  the audience with the complexity needed - I also showed off "Aurikon" which
>>  is a one-button game from the off with excellent speed and difficulty
>>  options - and featuring a one-button scan and select menu...
>>
>>
>>
>>  Tried to get across to the Buzz team that it would have made all the
>>  difference for some gamers to be able to use their own controllers (i.e.
>>  include JoyPad compatibility) - and also to the option to switch off the
>>  timer.
>>
>>
>>
>>  Buzz does have some great accessibility features already though - relatively
>>  simple controls - quick start options - frequent instructions that can be
>>  skipped. The school version of Buzz also had removed the berating the
>>  last-placed player received - with the hope that this would reduce any
>>  bullying. I did mention that I thought this was a great idea. Everybody's
>>  Golf gets a bit annoying when you putt the ball over par and your character
>>  falls to the ground in dispair and the crowd boo you. Would be nice to turn
>>  that off - as to putt the ball at all for some gamers is a great
>>  achievement...
>>
>>
>>
>>  Anyway - very enjoyable day - which I can thank Graham McAllister and Hilary
>>  Smith at the University of Sussex for.
>>
>>
>>
>>
>>
>>  Barrie
>>
>>  www.OneSwitch.org.uk
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>  ----- Original Message -----
>>
>>  From: d. michelle hinn
>>
>>  To: IGDA Games Accessibility SIG Mailing List
>>
>>  Sent: Tuesday, May 13, 2008 1:43 PM
>>
>>  Subject: Re: [games_access] Games for Health 2008 and Game Accessibility
>>  Workshop
>>
>>
>>
>>  Hi Barrie and everyone on the GA list!
>>
>>
>>
>>  Yes, a few of us were at the Games for Health conference and are submitting
>>  our slides online so that they can be linked to the video that Ben
>  > generously recorded of our whole day's event. So now we have a nice
>>  collection of videos that we'll be able to put on YouTube or whatnot for
>>  free so we can point game devs, government agencies, funders, etc to these
>>  resources to show a little bit of what we do! How cool is that? :)
>>
>>
>>
>>  The conference was great, although I sprained my ankle toward the end
>>  (believe it or not it happen when I was walking barefoot in the rain and NOT
>>  when I was wearing my infamous way too high heeled shoes. Lol. I'm ok --
>>  just have a splint -- no breaks. I think it's a bit funny, actually, so if
>>  you feel like laughing...please do! I am! :D
>>
>>
>>
>>  So we had an all day workshop where we had talks by old and new friends!
>>  Lots of very interesting and diverse talks and it was well received. I'm
>>  writing an article for AbleGamers right now that can be co-linked from our
>>  blog and anyone else's. I thought that it would be good to get an official
>>  report up in as many venues as possible and with AbleGamers we now can reach
>>  so many more consumers than we ever have as a SIG. So I'd like to thank Mark
>>  and Stephanie from there for helping us grow this side of things that we
>>  haven't been able to get to because we're more industry focused most of the
>>  time. AbleGamers is not a "SIG" site but both Mark and Steph are memberss of
>>  the SIG. They have stepped up to the plate to help at GDC when I was not
>>  feeling well and then Mark delivered an excellent talk as well. So I just
>>  want to plug them again because as SIG members they have done a lot and the
>>  community that they run is top notch. I encourage everyone who is not
>>  already a member of AbleGamers (ablegamers.com) to check it out if you
>>  haven't had the chance to yet and to join the community.
>>
>>
>>
>>  Ah back to Games for Health -- In addition to Mark and myself from the SIG,
>>  we had Lynn talking about accessible gaming in the classroom, Eleanor from
>>  7-128 talking about the ALERT project, Giannis talking about "Game Over,"
>>  Kevin Bierre talking on research in the field of GA and how to include
>>  accessibility into the university gaming curriculum, Mark talking about
>>  AbleGamers and the gamers with disabilities community, Eric Walker talking
>>  about Strange Attractors 1 and 2, and Robert demo-ing the QuadController and
>>  his documentary. We also heard from some folks at AT for kids and Ben Heck
>>  (the infamous hardware hacker who had some cool stuff (and he and Ben Sawyer
>>  cooked up a great surprise for the next day -- one handed guitar hero (check
>>  out ablegamers for more on this -- Mark's already posted about this). And,
>>  of course, we had Ben Sawyer talking about how we fit into the games for
>>  health field. I hope that I haven't forgotten anyone! There were so many
>>  great talks and a LOT of diversity of attitudes (in a healthy way) about
>>  game accessibility. This will be in my article and I'll post the link when
>>  it's up on AbleGamers!
>>
>>
>>
>>  Anyway, I think we had a great first showing for a full day workshop and I
>>  know that we are all brimming with ideas about how to make our participation
>>  bigger and better next year! :)
>>
>>
>>
>>  Michelle
>>
>>
>>
>>  How did the Games for Health conference go - I remember we were speaking at
>>  the same times.
>>
>>
>>
>>  Robert, you'll be pleased to know that a short video clip of yours opened
>>  proceedings at the Game Accessibility Workshop in Sussex, Essex - which was
>>  very well received all round. I'll post a bit more later. Meanwhile - how
>>  did your talk go?
>>
>>
>>
>>
>>
>>  Barrie
>>
>>  www.OneSwitch.org.uk
>>
>>
>>
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>>
>>
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