[games_access] Robert Florio's movie. New copy?

Mark Barlet ioo at ablegamers.com
Fri May 23 15:11:26 EDT 2008


Can we please not use the list to respond to a single person.

Thank you

Message sent via mobile device.

On May 23, 2008, at 11:56 AM, "Robert Florio"
<arthit73 at cablespeed.com> wrote:


> Okay I will. Thank you. Both copies? You need two new ones?

> Robert

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org

> ]

> On Behalf Of d. michelle hinn

> Sent: Thursday, May 22, 2008 9:30 PM

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] Robert Florio's movie. New copy?

>

> Hi Robert -- same here! Thanks!

>

> Michelle

>

>> Hi Robert, I'd like a copy of your new DVD please. Thanks!

>>

>> -Reid

>>

>> On Wed, May 21, 2008 at 8:26 AM, Robert Florio

>> <arthit73 at cablespeed.com> wrote:

>>> Attention anyone who bought a copy of my documentary. Play at all

>>> or

> you

>>> were not able to finish watching the movie because of technical

>>> problems

>>> reading the desk please let me know send me a message off line of

>>> this

> list

>>> and I'll send you a new copy. I had copies made professionally

>>> from an

>>> outsourced company. Should have no problem watching them now.

>>> Thanks.

>>>

>>>

>>>

>>> Robert

>>>

>>> arthit73 at cablespeed.com

>>>

>>>

>>>

>>> ________________________________

>>>

>>> From: games_access-bounces at igda.org

> [mailto:games_access-bounces at igda.org]

>>> On Behalf Of Barrie Ellis

>>> Sent: Wednesday, May 21, 2008 5:52 AM

>>> To: IGDA Games Accessibility SIG Mailing List

>>> Subject: Re: [games_access] Games for Health 2008 and Game

>>> AccessibilityWorkshop

>>>

>>>

>>>

>>> Thanks Michelle - great post. I've blogged a little of these

> simultaneous

>>> two events on-line:

>>>

>>>

>>>

>>>

>>> http://gameaccessibility.blogspot.com/2008/05/games-for-health-2008-game.h

> tml

>>>

>>>

>>>

>>> We had a fascinating few of hours at the Game Accessibility

>>> Workshop.

> Got a

>>> chance to speak to the lead figures in the development of the quiz-

>>> game

> Buzz

>>> (which has been a huge success in the UK) as well as a guy

>>> developing

> GPS

>>> based games to get people gaming outdoors.

>>>

>>>

>>>

>>> A short video that Robert Florio has posted previously opened

> proceedings -

>>> followed by a lot of discussion with people from a wide range of

>>> backgrounds.

>>>

>>>

>>>

>>> An accessible game play area was put on - including audio games

> (including

>>> those played on a handheld Nintendo) - my old favourite - Star

>>> Trigon

> (Namco

>>> Jamma coin-op game) and Shenmue Darts with an Ultimarc iPac - to

>>> show

> how

>>> easy it can be to create tailor made controls. I also demonstrated

>>> what

> you

>>> can do with Space Invaders on MAME. I used 4Noah to reduce left and

> right

>>> down to a single button. I used an adapted controller and JoyToKey

>>> to

>>> connect a large single button. I used MAME cheats to turn on Auto-

>>> fire,

> and

>>> also to turn off the Space Invaders firing back. I then kicked in

>>> CPU

> Killer

>>> to slow the game down further. Sensing that I was possibly

>>> baffling some

> of

>>> the audience with the complexity needed - I also showed off

>>> "Aurikon"

> which

>>> is a one-button game from the off with excellent speed and

>>> difficulty

>>> options - and featuring a one-button scan and select menu...

>>>

>>>

>>>

>>> Tried to get across to the Buzz team that it would have made all the

>>> difference for some gamers to be able to use their own controllers

>>> (i.e.

>>> include JoyPad compatibility) - and also to the option to switch

>>> off the

>>> timer.

>>>

>>>

>>>

>>> Buzz does have some great accessibility features already though -

> relatively

>>> simple controls - quick start options - frequent instructions that

>>> can

> be

>>> skipped. The school version of Buzz also had removed the berating

>>> the

>>> last-placed player received - with the hope that this would reduce

>>> any

>>> bullying. I did mention that I thought this was a great idea.

> Everybody's

>>> Golf gets a bit annoying when you putt the ball over par and your

> character

>>> falls to the ground in dispair and the crowd boo you. Would be

>>> nice to

> turn

>>> that off - as to putt the ball at all for some gamers is a great

>>> achievement...

>>>

>>>

>>>

>>> Anyway - very enjoyable day - which I can thank Graham McAllister

>>> and

> Hilary

>>> Smith at the University of Sussex for.

>>>

>>>

>>>

>>>

>>>

>>> Barrie

>>>

>>> www.OneSwitch.org.uk

>>>

>>>

>>>

>>>

>>>

>>>

>>>

>>>

>>>

>>> ----- Original Message -----

>>>

>>> From: d. michelle hinn

>>>

>>> To: IGDA Games Accessibility SIG Mailing List

>>>

>>> Sent: Tuesday, May 13, 2008 1:43 PM

>>>

>>> Subject: Re: [games_access] Games for Health 2008 and Game

>>> Accessibility

>>> Workshop

>>>

>>>

>>>

>>> Hi Barrie and everyone on the GA list!

>>>

>>>

>>>

>>> Yes, a few of us were at the Games for Health conference and are

> submitting

>>> our slides online so that they can be linked to the video that Ben

>>> generously recorded of our whole day's event. So now we have a nice

>>> collection of videos that we'll be able to put on YouTube or

>>> whatnot for

>>> free so we can point game devs, government agencies, funders, etc to

> these

>>> resources to show a little bit of what we do! How cool is that? :)

>>>

>>>

>>>

>>> The conference was great, although I sprained my ankle toward the

>>> end

>>> (believe it or not it happen when I was walking barefoot in the

>>> rain and

> NOT

>>> when I was wearing my infamous way too high heeled shoes. Lol. I'm

>>> ok --

>>> just have a splint -- no breaks. I think it's a bit funny,

>>> actually, so

> if

>>> you feel like laughing...please do! I am! :D

>>>

>>>

>>>

>>> So we had an all day workshop where we had talks by old and new

>>> friends!

>>> Lots of very interesting and diverse talks and it was well

>>> received. I'm

>>> writing an article for AbleGamers right now that can be co-linked

>>> from

> our

>>> blog and anyone else's. I thought that it would be good to get an

> official

>>> report up in as many venues as possible and with AbleGamers we now

>>> can

> reach

>>> so many more consumers than we ever have as a SIG. So I'd like to

>>> thank

> Mark

>>> and Stephanie from there for helping us grow this side of things

>>> that we

>>> haven't been able to get to because we're more industry focused

>>> most of

> the

>>> time. AbleGamers is not a "SIG" site but both Mark and Steph are

> memberss of

>>> the SIG. They have stepped up to the plate to help at GDC when I

>>> was not

>>> feeling well and then Mark delivered an excellent talk as well. So I

> just

>>> want to plug them again because as SIG members they have done a

>>> lot and

> the

>>> community that they run is top notch. I encourage everyone who is

>>> not

>>> already a member of AbleGamers (ablegamers.com) to check it out if

>>> you

>>> haven't had the chance to yet and to join the community.

>>>

>>>

>>>

>>> Ah back to Games for Health -- In addition to Mark and myself from

>>> the

> SIG,

>>> we had Lynn talking about accessible gaming in the classroom,

>>> Eleanor

> from

>>> 7-128 talking about the ALERT project, Giannis talking about "Game

> Over,"

>>> Kevin Bierre talking on research in the field of GA and how to

>>> include

>>> accessibility into the university gaming curriculum, Mark talking

>>> about

>>> AbleGamers and the gamers with disabilities community, Eric Walker

> talking

>>> about Strange Attractors 1 and 2, and Robert demo-ing the

>>> QuadController

> and

>>> his documentary. We also heard from some folks at AT for kids and

>>> Ben

> Heck

>>> (the infamous hardware hacker who had some cool stuff (and he and

>>> Ben

> Sawyer

>>> cooked up a great surprise for the next day -- one handed guitar

>>> hero

> (check

>>> out ablegamers for more on this -- Mark's already posted about

>>> this).

> And,

>>> of course, we had Ben Sawyer talking about how we fit into the

>>> games for

>>> health field. I hope that I haven't forgotten anyone! There were

>>> so many

>>> great talks and a LOT of diversity of attitudes (in a healthy way)

>>> about

>>> game accessibility. This will be in my article and I'll post the

>>> link

> when

>>> it's up on AbleGamers!

>>>

>>>

>>>

>>> Anyway, I think we had a great first showing for a full day

>>> workshop and

> I

>>> know that we are all brimming with ideas about how to make our

> participation

>>> bigger and better next year! :)

>>>

>>>

>>>

>>> Michelle

>>>

>>>

>>>

>>> How did the Games for Health conference go - I remember we were

>>> speaking

> at

>>> the same times.

>>>

>>>

>>>

>>> Robert, you'll be pleased to know that a short video clip of yours

> opened

>>> proceedings at the Game Accessibility Workshop in Sussex, Essex -

>>> which

> was

>>> very well received all round. I'll post a bit more later.

>>> Meanwhile -

> how

>>> did your talk go?

>>>

>>>

>>>

>>>

>>>

>>> Barrie

>>>

>>> www.OneSwitch.org.uk

>>>

>>>

>>>

>>> _______________________________________________

>>> games_access mailing list

>>> games_access at igda.org

>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

>>>

>>> ________________________________

>>>

>>> _______________________________________________

>>> games_access mailing list

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>>>

>>> _______________________________________________

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>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>

>>>

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