[games_access] Fwd: [women_dev] Brain controlled game interfaces
d. michelle hinn
hinn at uiuc.edu
Sat May 31 18:08:34 EDT 2008
Thought that this thread on the Women in Games SIG was interesting --
I sent them the links to the reports on AbleGamers. And, yeah, I was
a bit cheeky and said that we've been waiting for years for the game
industry to finally catch up to us because we've had them with us the
last few GDCs!! ;)
Michelle
>From: Kimberly Unger <ungerink at yahoo.com>
>To: women in game development forum <women_dev at igda.org>
>Subject: Re: [women_dev] Brain controlled game interfaces
>X-BeenThere: women_dev at igda.org
>Reply-To: ungerink at yahoo.com,
> women in game development forum <women_dev at igda.org>
>
>I got to try out the "Emotiv" brain-controlled headset at GDC this
>year. It does what it says it does :D
>Very cool to play with, but it (and you) does require some training time.
>
>Kimberly Unger
>
>
>--- On Sat, 5/31/08, Tess Snider <this at malkyne.org> wrote:
>
>> From: Tess Snider <this at malkyne.org>
>> Subject: Re: [women_dev] Brain controlled game interfaces
>> To: "women in game development forum" <women_dev at igda.org>
>> Date: Saturday, May 31, 2008, 1:43 PM
>> On Sat, May 31, 2008 at 10:40 AM, S Chen
>> <sk8gundy at gmail.com> wrote:
>> > Just saw an article in Technology Review on a brain
>> controlled game
>> > interface (it's $299). It comes with a simple
>> game, prob a
>> > platformer, and once your brainwaves are calibrated,
>> your thoughts can
>> > make your avatar run, jump, stop, etc.
>>
>> If I could use it to input code at least as fast as I can
>> type it, I'd
>> buy it for twice that price!
>>
>> Tess
>> _______________________________________________
>> women_dev mailing list
>> women_dev at igda.org
>> http://seven.pairlist.net/mailman/listinfo/women_dev
>
>
>
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