[games_access] Ubisoft and Game Accessibility, Subtitle
reid at rbkdesign.com
Wed Sep 10 17:16:30 EDT 2008
Either way, I'm still very happy they've committed to subtitles for
the dialog. Once you take that step and create technology for
subtitling, it's not hard to make the leap to closed captioning.
I'd like Mark to ask how this came about, what motivates them to make
this commitment? Also, let them know I am willing to share my
experience with CC and that I am creating a CC template to share with
developers that has common sounds captioned and translated into other
On Wed, Sep 10, 2008 at 2:01 PM, <hinn at illinois.edu> wrote:
> Update from Ubisoft PR:
> "We have not committed to closed captioning for the moment but to subtitles."
> They will be discussing this internally and will get back to us tomorrow about the details and an interview that Mark will do for AbleGamers. Perhaps we can help them take that extra step toward [cc]?
> ---- Original message ----
>>Date: Wed, 10 Sep 2008 20:11:50 +0100
>>From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>
>>Subject: Re: [games_access] Ubisoft and Game Accessibility, Subtitle
>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>>Blog post on Ubisoft here (thanks again Sandra)...:
>>With links to guidance from Reid and DeafGamers. If anyone has anything more
>>to add - please let me know.
>>games_access mailing list
>>games_access at igda.org
> these are mediocre times and people are
> losing hope. it's hard for many people
> to believe that there are extraordinary
> things inside themselves, as well as
> others. i hope you can keep an open
> -- "unbreakable"
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> games_access at igda.org
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