[games_access] Handigo

Barrie Ellis barrie.ellis at oneswitch.org.uk
Sun Sep 14 05:06:24 EDT 2008

Re: [games_access] HandigoYes - I'd hold fire until we know what they have in mind accessibility wise.


----- Original Message -----
From: d. michelle hinn
To: IGDA Games Accessibility SIG Mailing List
Sent: Saturday, September 13, 2008 7:44 PM
Subject: Re: [games_access] Handigo


I'm having a rough time getting a statement from Ubisoft as to what they mean by subtitles (ie, cutscenes, important sounds, etc). Their response to me was along the lines of that they were horrified to discover that people couldn't play their games so that is why they committed to subtitles. So I'm trying again, this time cc:ing the IGDA and ECA heads in the hopes that they will answer the question.

It's a great first step but there are a lot of games out their with subtitles and unless Ubisoft did what Valve did with Half Life 2 there isn't as much of a story there. So I'm conflicted about sending out a press release. My latest thoughts are to say that we congratulate them on this first step but then take the opportunity to explain what the next step is in more detail, referencing Valve and Games [cc] as examples of that next step.

I don't want to piss Ubisoft off but I feel that they are kind of giving us the brush off when the SIG and AbleGamers are exactly the groups that can help them get the extra mileage of getting to the industry as well as to the consumers. When I send a press release I also send it to major disability groups. I hope that maybe Mark has had a better time at getting them to answer the questions for his interview!

Suggestions, anyone? Does my plan for the press release sound agreeable?


Re. Handigo - RNT made a good point on their blog:


Basically - would have been nice if they'd have featured some accessibility options re. the control scheme.

Le Monde video here: http://www.lemonde.fr/web/video/0,47-0@2-3224,54-1093394,0.html

(How's your French?)...

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