[games_access] You Can Make a Difference

Matthias Troup foreversublime at hotmail.com
Thu Dec 3 11:48:22 EST 2009


There's a difference between the "market" and population.

 

I can't say that Porsche hasn't saturated the market simply because I can't have one.  I'm not in their market.




 
> From: sandra_uhling at web.de
> To: games_access at igda.org
> Date: Thu, 3 Dec 2009 14:11:00 +0100
> Subject: Re: [games_access] You Can Make a Difference
> 
> Hi,
> 
> in a Xing group we discussed about the Wii games.
> The topic was that the market is "saturated"/"sated".
> 
> But is this true? There are lots of gamers who would like to play, but
> can`t.
> 
> 
> 
> It is a good advise that we have to give positive feedback.
> I called the company who made the "kunst des mordens" game.
> The person was surprised that I was happy about the "accessibility"
> features.
> She did not know that their game has this.
> 
> Best regards,
> Sandra
> 
> > -----Ursprüngliche Nachricht-----
> > Von: games_access-bounces at igda.org [mailto:games_access-
> > bounces at igda.org] Im Auftrag von John Bannick
> > Gesendet: Donnerstag, 3. Dezember 2009 11:08
> > An: games_access at igda.org
> > Betreff: [games_access] You Can Make a Difference
> > 
> > Folks,
> > 
> > The SIG does more to make computer games accessible than anywhere else
> > I've found on the Web.
> > 
> > Here's something additional we all can do this month.
> > 
> > 1. Buy accessible games as gifts (Not necessarily ours, but anyones’)
> > 2. Suggest to friends and family that accessible games make good gifts
> > 3. And, most importantly, suggest to everyone who’ll stand still for a
> > minute that they tell game companies when they’ve bought their game
> > because it was accessible.
> > 
> > Our own 7-128 Software recently released Visit Salem, a travelogue
> > game. It includes over 6 hours of audio descriptions, history,
> > architecture, music and interviews. It’s also totally inaccessible to
> > players who are blind, deaf, or motion-impaired.
> > 
> > Why? Because it would take an additional 6 months to make it
> > accessible. Even with a code base that includes a lot of accessibility
> > features and useful guidance from John Oliveira, a colleague and head
> > of our Massachusetts Commission for the Blind, and from you and other
> > folks I know in the accessibility community.
> > 
> > I’d love to make it accessible to players who are blind, or deaf, or
> > motion-impaired. But the consensus among our management team is that
> > there are too few potential sales to justify the effort and expense, at
> > least at this time.
> > 
> > Game margins are razor slim. Electronic Arts lost tens of millions of
> > dollars this year, also last year. The difference between profit and
> > loss at our small mainstream company is tiny.
> > 
> > Posts by other colleagues suggest that a few more sales could help pay
> > their light bills, too.
> > 
> > Posts by Barrie, Dark, Mark Barlet, Brian Papineau, and my own
> > experience here suggest that some mainstream game companies do respond
> > positively when you tell them “I buy your stuff because you make it
> > work for me. I buy other people’s stuff when you don’t” (Recent news
> > notwithstanding)
> > 
> > So, over the next few weeks you personally can make a difference by
> > bugging people to buy accessible games and for them to tell developers
> > when they do.
> > 
> > John Bannick
> > Chief Technical Officer
> > 7-128 Software
> > 
> > 
> 
> 
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
 		 	   		  
_________________________________________________________________
Chat with Messenger straight from your Hotmail inbox.
http://www.microsoft.com/windows/windowslive/hotmail_bl1/hotmail_bl1.aspx?ocid=PID23879::T:WLMTAGL:ON:WL:en-ww:WM_IMHM_4:092009
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://pairlist7.pair.net/pipermail/games_access/attachments/20091203/2c3c75d7/attachment.htm>


More information about the games_access mailing list