[games_access] games_access Digest, Vol 57, Issue 4

Thomas Westin thomas at pininteractive.com
Wed Jan 7 12:19:02 EST 2009


I suggest such a solution to be an option for deaf + colorblind
For those deaf + other visual disability may choose the color coded  
only version
Also a high contrast text version with bold/underscore etc could work  
for all (except deaf + blind of course)
/thomas
On 7 jan 2009, at 18.04, Reid Kimball wrote:

> It might work in games, but I'm afraid it would end up looking like a
> webpage from the early 1990's. Every other word having some type of
> effect applied to it. Many hard of hearing or deaf people also have
> vision difficulties, italics mixed with underlines, etc will be hard
> to read. But if someone wants to prove this out, please do.
>
> -Reid
>
> On Wed, Jan 7, 2009 at 8:59 AM, Matthias Troup
> <foreversublime at hotmail.com> wrote:
>> I found Thomas' suggestion interesting for a few reasons...  but  
>> I'll cut to
>> the chase... I forwarded Thomas' email to a friend that replied in  
>> part:
>>
>> "Wow, very cool.  But you have to remember that that's something of a
>> practice already done in comic books for decades :)"
>>
>> Question:  Is anyone here a comic book guru?  My friend may have  
>> just been
>> cheeky.  I know some professional comic writers and could ask if  
>> they have
>> further guidance on the subject of typography... but if those bases  
>> are
>> covered here already feel free to add your input as to how games  
>> are NOT
>> like comic books.  *wink.
>>
>>
>>
>>
>>
>>
>> ________________________________
>> From: thomas at pininteractive.com
>> To: games_access at igda.org
>> Date: Tue, 6 Jan 2009 11:20:26 +0100
>> Subject: Re: [games_access] games_access Digest, Vol 57, Issue 4
>>
>> and also color coding is a problem for those who are deaf + color  
>> blind
>>
>> perhaps using bold for male, normal for female or some non-color  
>> indication
>> (in addition to color coding)
>> + similar for types, e.g
>> italic for hazard, normal for friendly
>> underscore for information
>> /Thomas
>> On 6 jan 2009, at 05.55, Reid Kimball wrote:
>>
>> I think they are very important because deaf players can't hear that
>> one voice sounds female and another sound male for example. You could
>> color code, but must be consistent so that players learn that green  
>> is
>> always for one character and no other. But then you lose the ability
>> to color code sounds by type, (hazard, friendly, information) like I
>> did in Doom3[CC].
>>
>> Based on color theory some colors do not mix well, so yes, black
>> background can pose problems for text in certain colors. Forgive me
>> for not making a comprehensive list now. If someone who knows color
>> theory can let us know which colors shouldn't be used for text on a
>> black background please share.
>>
>> ________________________________
>> Windows LiveTM: Keep your life in sync. See how it works.
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>>
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