[games_access] graduate course in game interaction design

Reid Kimball rkimball at gmail.com
Wed Jan 14 18:25:13 EST 2009


You say students are using open source to "concentrate on modifying
the interaction". My fear is that using the games listed below will
not generate much publicity for successful projects because the games
are unknown. What about using modding tools for popular games, like
Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were
robust enough to allow for changes. But my point is, using a high
profile game and making it accessible could generate some much needed
attention to the issue.

-Reid

On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> Hi,
>
> I'm teaching a graduate seminar this semester on game interaction
> design. One of student projects involves developing an accessible
> interface for a game which has the following requirements:
>
> - The accessible interface must allow either for one switch input or
> allow visually impaired to play the game.
> - The chosen game must be an open source game (so students can
> concentrate on modifying the interaction)
> - The game must be for a game genre that does not have an accessible
> version yet.
> - The project must be 4-6 weeks of effort for 2-4 people.
>
> Though students are free to select any game I'm kind of providing them
> with a list of suggestions:
>
> -  Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer
> -  Dark Oberon (RTS) http://dark-oberon.sourceforge.net/
> -  Flight Gear (Flight simulator) http://flightgear.sourceforge.net/
>
> To my best knowledge these game genres do not have accessible versions
> available. If you have any suggestions or recommendations for other
> games please let me know.
>
> Thanks Eelke
>
> --
> Eelke Folmer
> Assistant Professor
> Department of Computer Science and Engineering
> University of Nevada, Reno
> http://www.eelke.com
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