[games_access] graduate course in game interaction design
Reid Kimball
rkimball at gmail.com
Wed Jan 14 19:20:02 EST 2009
Well, not all the games I listed are FPS. Company of Heroes is an RTS.
Another RTS, Tom Clancy's End War uses voice comm to issue commands to
your units. http://www.staygolinks.com/tom-clancys-endwar-voice-commands.htm
-Reid
On Wed, Jan 14, 2009 at 4:05 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> Hi Reid,
>
> Thanks for your feedback. This graduate class also has significant
> research component, so I'd like them to explore and develop new
> interfaces rather than port an existing accessible interface. The
> games you mention all have third person interaction mechanisms and
> could be made accessible to one switch users using the mechanism we
> developed for Gordon's trigger finger or the one switch interface we
> developed for second life. To make them accessible to visually
> impaired they could use the techniques used in AudioQuake or
> Terrarformers. I think for the genre of first person shooters there
> are ample accessible examples already and I see more benefit in
> creating examples for other game genres that do not have such
> examples. A result of such research may be new techniques that could
> benefit other game genres as well.
>
> I understand your concerns though. Maybe you could submit a proposal
> to google's summer of code to have a number of popular games be made
> accessible?
>
> Cheers Eelke
>
>
>
> Cheers Eelke
>
>
>
>
> On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
>> You say students are using open source to "concentrate on modifying
>> the interaction". My fear is that using the games listed below will
>> not generate much publicity for successful projects because the games
>> are unknown. What about using modding tools for popular games, like
>> Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were
>> robust enough to allow for changes. But my point is, using a high
>> profile game and making it accessible could generate some much needed
>> attention to the issue.
>>
>> -Reid
>>
>>
>> On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>> > Hi,
>> >
>> > I'm teaching a graduate seminar this semester on game interaction
>> > design. One of student projects involves developing an accessible
>> > interface for a game which has the following requirements:
>> >
>> > - The accessible interface must allow either for one switch input or
>> > allow visually impaired to play the game.
>> > - The chosen game must be an open source game (so students can
>> > concentrate on modifying the interaction)
>> > - The game must be for a game genre that does not have an accessible
>> > version yet.
>> > - The project must be 4-6 weeks of effort for 2-4 people.
>> >
>> > Though students are free to select any game I'm kind of providing them
>> > with a list of suggestions:
>> >
>> > - Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer
>> > - Dark Oberon (RTS) http://dark-oberon.sourceforge.net/
>> > - Flight Gear (Flight simulator) http://flightgear.sourceforge.net/
>> >
>> > To my best knowledge these game genres do not have accessible versions
>> > available. If you have any suggestions or recommendations for other
>> > games please let me know.
>> >
>> > Thanks Eelke
>> >
>> > --
>> > Eelke Folmer
>> > Assistant Professor
>> > Department of Computer Science and Engineering
>> > University of Nevada, Reno
>> > http://www.eelke.com
>>
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>
>
> --
> Eelke Folmer
> Assistant Professor
> Department of Computer Science and Engineering
> University of Nevada, Reno
> http://www.eelke.com
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