[games_access] graduate course in game interaction design

Reid Kimball rkimball at gmail.com
Wed Jan 14 19:20:02 EST 2009


Well, not all the games I listed are FPS. Company of Heroes is an RTS.
Another RTS, Tom Clancy's End War uses voice comm to issue commands to
your units. http://www.staygolinks.com/tom-clancys-endwar-voice-commands.htm

-Reid

On Wed, Jan 14, 2009 at 4:05 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
> Hi Reid,
>
> Thanks for your feedback. This graduate class also has significant
> research component, so I'd like them to explore and develop new
> interfaces rather than port an existing accessible interface. The
> games you mention all have third person interaction mechanisms and
> could be made accessible to one switch users using the mechanism we
> developed for Gordon's trigger finger or the one switch interface we
> developed for second life. To make them accessible to visually
> impaired they could use the techniques used in AudioQuake or
> Terrarformers. I think for the genre of first person shooters there
> are ample accessible examples already and I see more benefit in
> creating examples for other game genres that do not have such
> examples. A result of such research may be new techniques that could
> benefit other game genres as well.
>
> I understand your concerns though. Maybe you could submit a proposal
> to google's summer of code to have a number of popular games be made
> accessible?
>
> Cheers Eelke
>
>
>
> Cheers Eelke
>
>
>
>
> On 14/01/2009, Reid Kimball <rkimball at gmail.com> wrote:
>> You say students are using open source to "concentrate on modifying
>>  the interaction". My fear is that using the games listed below will
>>  not generate much publicity for successful projects because the games
>>  are unknown. What about using modding tools for popular games, like
>>  Crysis, Company of Heroes, Fallout 3? Assuming the mod tools were
>>  robust enough to allow for changes. But my point is, using a high
>>  profile game and making it accessible could generate some much needed
>>  attention to the issue.
>>
>>  -Reid
>>
>>
>>  On Wed, Jan 14, 2009 at 3:20 PM, Eelke Folmer <eelke.folmer at gmail.com> wrote:
>>  > Hi,
>>  >
>>  > I'm teaching a graduate seminar this semester on game interaction
>>  > design. One of student projects involves developing an accessible
>>  > interface for a game which has the following requirements:
>>  >
>>  > - The accessible interface must allow either for one switch input or
>>  > allow visually impaired to play the game.
>>  > - The chosen game must be an open source game (so students can
>>  > concentrate on modifying the interaction)
>>  > - The game must be for a game genre that does not have an accessible
>>  > version yet.
>>  > - The project must be 4-6 weeks of effort for 2-4 people.
>>  >
>>  > Though students are free to select any game I'm kind of providing them
>>  > with a list of suggestions:
>>  >
>>  > -  Slam Soccer: (soccer game) http://sourceforge.net/projects/slamsoccer
>>  > -  Dark Oberon (RTS) http://dark-oberon.sourceforge.net/
>>  > -  Flight Gear (Flight simulator) http://flightgear.sourceforge.net/
>>  >
>>  > To my best knowledge these game genres do not have accessible versions
>>  > available. If you have any suggestions or recommendations for other
>>  > games please let me know.
>>  >
>>  > Thanks Eelke
>>  >
>>  > --
>>  > Eelke Folmer
>>  > Assistant Professor
>>  > Department of Computer Science and Engineering
>>  > University of Nevada, Reno
>>  > http://www.eelke.com
>>
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>
>
> --
> Eelke Folmer
> Assistant Professor
> Department of Computer Science and Engineering
> University of Nevada, Reno
> http://www.eelke.com
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