[games_access] New one button game?

AudioGames.net richard at audiogames.net
Wed Jan 28 13:18:02 EST 2009


Hi,

Kinda like the mechanism I had in one of the 1-switch interface demos I had 
at the Accessibility Arcade... ?

http://kmt.hku.nl/~richard/os/DragonSnail0072.htm

Greets,

Richard


----- Original Message ----- 
From: "Reid Kimball" <reid at rbkdesign.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 28, 2009 6:38 PM
Subject: [games_access] New one button game?


> Osmos is a new game, currently in Alpha I think (meaning it can change
> based on feedback)
>
> http://www.hemispheregames.com/?page_id=17
>
> Take a look at the video to get a sense for the gameplay. It's a bit
> like Flow, you try to become bigger so you can eat others. You play by
> aiming your mouse behind your avatar and then left clicking to push it
> forward.
>
> This isn't strictly one button since it requires mouse controls, but
> does anyone think this could be made to be strictly one-button and if
> so, how?
>
> Here's one idea:
> 1. The mouse cursor is locked to an orbit around your avatar.
> 2. The locked mouse cursor rotates around your avatar continuously
> 3. You hit the button to propel yourself forward and at the same time
> the locked mouse cursor begins rotating around your avatar in the
> opposite direction
>
> Any others?
>
> This made me realize that with switch devices it uses two types of
> accessibility; hardware and game design.
>
> -Reid
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