[games_access] New one button game?
Barrie Ellis
barrie.ellis at oneswitch.org.uk
Wed Jan 28 14:44:35 EST 2009
I would much prefer a "Game Over" type message and a pause where all
controls are locked out - just for a brief couple of seconds. Much better
access wise. That's my 1pence worth on that.
Barrie
----- Original Message -----
From: "Reid Kimball" <rkimball at gmail.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Wednesday, January 28, 2009 6:21 PM
Subject: Re: [games_access] New one button game?
> Because as a general rule to all games, when the "continue/retry"
> button is the same as the main "action" button, players risk
> continuing by accident.
>
> Their button presses during gameplay could be frantic and if they
> suddenly lose, the "retry" screen appears while they are still trying
> to play and then they accidentally continue when they might not want
> to.
>
> Regarding your youtube example, that's close to 99% exact match of
> what I suggested. Glad to see it could work.
>
> -Reid
>
> On Wed, Jan 28, 2009 at 9:56 AM, Barrie Ellis
> <barrie.ellis at oneswitch.org.uk> wrote:
>> Argh! "Press SPACE to retry".... Why do programmers insist on making
>> players
>> reach out and press extra controls that are otherwise superfluous to
>> gameplay. So is this a Mouse, mouse click and keyboard game?
>>
>> Anyway - how would this be for a solution:
>>
>> http://uk.youtube.com/watch?v=pbpI5Tx_58E&feature=channel_page
>>
>> Barrie
>> www.OneSwitch.org.uk
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ----- Original Message ----- From: "Reid Kimball" <reid at rbkdesign.com>
>> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> Sent: Wednesday, January 28, 2009 5:38 PM
>> Subject: [games_access] New one button game?
>>
>>
>>> Osmos is a new game, currently in Alpha I think (meaning it can change
>>> based on feedback)
>>>
>>> http://www.hemispheregames.com/?page_id=17
>>>
>>> Take a look at the video to get a sense for the gameplay. It's a bit
>>> like Flow, you try to become bigger so you can eat others. You play by
>>> aiming your mouse behind your avatar and then left clicking to push it
>>> forward.
>>>
>>> This isn't strictly one button since it requires mouse controls, but
>>> does anyone think this could be made to be strictly one-button and if
>>> so, how?
>>>
>>> Here's one idea:
>>> 1. The mouse cursor is locked to an orbit around your avatar.
>>> 2. The locked mouse cursor rotates around your avatar continuously
>>> 3. You hit the button to propel yourself forward and at the same time
>>> the locked mouse cursor begins rotating around your avatar in the
>>> opposite direction
>>>
>>> Any others?
>>>
>>> This made me realize that with switch devices it uses two types of
>>> accessibility; hardware and game design.
>>>
>>> -Reid
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
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>>
>>
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