[games_access] GAMES FOR HEALTH CONFERENCE 2009 - Call For Content(was: Re: name for project, other SIGs)

AudioGames.net richard at audiogames.net
Thu Jan 29 14:59:08 EST 2009


ps: deadline = 20 feb...


----- Original Message ----- 
From: "AudioGames.net" <richard at audiogames.net>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Thursday, January 29, 2009 8:58 PM
Subject: [games_access] GAMES FOR HEALTH CONFERENCE 2009 - Call For 
Content(was: Re: name for project, other SIGs)


> Hey,
>
> Speak of the devil...
>
> While checking my other lists, Ben Sawyers email about this years Games 
> for Health Conference came through (copy-pasted below). Just to be sure: 
> are there any plans for that already? I checked 
> http://www.igda.org/wiki/GASIG_Projects but it's not (yet) in there.
>
> Greets,
>
> Richard
>
>
> *copy paste*
>
> The official announcement of our Games for Health 2009 conference is
> very soon but the call for content information is now done and I'm
> providing it here ahead of posting it more widely:
>
> GAMES FOR HEALTH CONFERENCE 2009
> Hyatt Harborside, Boston, MA
> June 11-12, 2009
> Pre-conference events on June 10.
>
> CALL FOR CONTENT
> The 2009 Games for Health conference is set to be held on June 11-12
> in Boston, MA.  Pre-conference events on accessibility and virtual
> worlds will take part on June 10.
>
> Our call for content is now officially open.  Please send all
> submissions to content at gamesforhealth.org by Jan 27, 2008.  All
> speakers receive free entry to the conference and all related events.
>
> Registration and official announcement of the conference will open on
> January 5, 2009.
>
> TOPICS & CONTENT REQUESTED
> The Games for Health Conference 2009 will feature over 40 sessions of
> content.  Content planned includes panels, poster sessions, general
> lectures, case studies of projects and games, technology
> presentations, and how-to sessions.  We seek a large variety of
> content across a range of topics and game types and health areas
> including:
>
> Effectiveness of Health Games
> Exergaming & Rehabitainment
> Health Behavior Change
> Disease Management & Education
> Public Health Messaging & Patient Communication
> Cognitive Health
> Training & Management Sims & Occupational Recruitment
> Accessibility for Games & Disability focused Games
> Epidemiology
> Pain Distraction & Stress Relief
> CyberPsychology
> Entertainment Games About Health or Substantial Health Related Play
> Health Effects of Games
> First Responders & Mass Casualty Training
> Medical Informatics & Health Data Collection
> Virtual Patients
> Interface & Visualization Applications
> Personal Health & Electronic Medical Record Systems
>
> For more information please see topic summaries below
>
> SUBMISSION REQUIREMENTS
> Please send your submission as a plain text email, Microsoft Word
> document, or Adobe PDF file.  Email them to content at
> gamesforhealth.org.
>
> If you are suggesting a specific session style please label it as
> follows: Panel, Poster, Case Study/Demo, Lecture, How-To, etc.
>
> Include 2-3 Paragraph Bios for speaker(s) associated with session
> submission
>
> Please list the minimum time required by your session.  Minimal time
> for presentations is 20 minutes.  Maximum time is 90 minutes (Panels
> or How-To sessions only!)
>
> For all submissions referencing software please provide an explanation
> of the software's status (i.e. alpha, beta, completed, published,
> prototype, etc.) and 1-3 screenshots with your submission.  Links to
> video demonstrations or downloadable demos may be sent in addition to
> your screenshots.
>
> All sessions must relate to the use of computer games / videogames or
> their related technologies or other industry resources.  If your
> submission doesn't make this link obvious please provide an
> explanation under the heading "Game Connection" in your submission.
>
> If your submission requires Internet access, runs on a mobile
> platform, or requires other special equipment please let us know of
> these requirements so we may plan accordingly for such needs during
> your presentation.
>
> Please also ensure we have FULL CONTACT INFORMATION including mailing
> address, organization affiliation, title, office and mobile phones,
> and at least one alternative email address.
>
> SPECIAL OPPORTUNITIES
> Games for Health offers the following special opportunities for
> content submissions:
>
> Virtual Worlds & Health
> Games for Health will feature a full day of content focused on the use
> of virtual world systems and health.  Virtual worlds combine social
> systems with game-based interfaces and graphics to create entirely new
> synthetic spaces to train, practice, and visualize. Such systems hold
> great promise to health and healthcare through layering on of game-
> play or enabling pure simulation or new forms of social interaction.
>
> Our Virtual Worlds & Health Day is accepting talks, case studies,
> poster sessions, and panels that cover the use of virtual world
> technologies and applications that support new ideas in health and
> healthcare.
>
> Games Accessibility
> Building upon last year's innaugural event Games for Health will also
> feature a pre-conference day-long event focuse
>
> Peer Review Status Opportunities
> Games for Health will be implementing a professional peer review
> process for the 2009 conference.  This is limited to research oriented
> content wishing to submit for peer review.  Please label your content
> submission "FOR PEER REVIEW".
>
> Up to six-eight submissions will be selected by a peer review
> committee and designated with peer review status if accepted.
> Accepted papers will be designated for lecture or poster
> presentation.  Papers which do not achieve peer review acceptance may
> be considered for other portions of the conference but will not be
> given peer reviewed status.
>
> TOPIC AREA SUMMARIES
> Exergaming & Rehabitainment : Use of game software and/or associated
> hardware to motivate, track, and induce various forms of physical
> activity (aerobic, physical therapy, anti-atrophy, etc.) that provides
> specific health outcomes.
>
> Health Game Effectiveness : With the growing use of games in health,
> wellness, fitness now happening we're especially interested in
> sessions that share results on how effective (or not) such games are
> and what factors (in-game or out) encourage or discourage possible
> effectiveness.
>
> Health Behavior Change : Use of game software and related resources to
> effect and support individuals in changing behaviors that put them at-
> risk for poor health
>
> Disease Management & Education : Use of game software and related
> resources to educate people about diseases and especially to assist
> those with diseases and chronic illnesses to live well with those
> ailments.
>
> Public Health Messaging & Patient Communication : Use of game software
> and related resources to communicate to the public about health
> concerns, policies, or health issues.
>
> Cognitive Health : Exploring the theories and practices behind using
> games to improve various aspects of cognitive health via game-based
> conditioning/stimulation including but not limited to various forms of
> memory, equilibrium, and eye-hand coordination.
>
> Training & Managment Sims & Occupational Recruitment : Training
> skills, management practices using games.  Using games to visualize
> health-related jobs, practices, and systems in an attempt to recruit
> talent to health-based occupations.
>
> Accessibility for Games & Disability focused Games : Making all games
> accessible or providing games specific to disabilities in order to
> people with lifelong or temporary disabilities enhanced quality of
> life, specific therapy, new social capabilities, or disability related
> training.
>
> Epidemiology : The use of games in all aspects of epidemiology
> including training, visualization, behavior research, modeling, and
> more.
>
> Pain Distraction & Stress Relief : Games or game-like environments
> provided to offer distraction from chronic, or temporary pain, medical
> procedures or as means to provide relief from stress.
>
> CyberPsychology : Games or game-based environments that provide
> support for psychological assessment, treatment, or education.
>
> Entertainment Games About Health or Substantial Health Related Play :
> Games that offer interesting media studios, design patterns, or other
> insight into how health is or could be portrayed in games.
>
> Health Effects of Games : Studies that show general health related
> outcomes from playing games in general (e.g. repetitive stress
> injuries, online game addiction, motion sickness, etc.)
>
> First Aide, First Responders & Mass Casualty Training : Games that
> specialize in training citizens and professional first responders in
> all forms of pre-hospital care and aide including for incidents
> involving mass casualties.
>
> Medical Informatics & Health Data Collection : The use of games, game
> technologies, and design patterns to aide in the collection,
> visualization, and analysis of health and medical information.
>
> Virtual Patients : Use of game-based technologies and design
> techniques to create believable physiological and psychological
> synthetic humans for use in training and other relevant situations.
>
> Interface & Visualization Applications : Applying game design
> techniques and game technologies to problems in health and healthcare
> involving application interface design and general issues of
> visualization.
>
> Personal Health & Electronic Medical Record Systems : Using interface
> ideas and avatar technologies from games along with other design and
> engineering resources to foster innovation in personal health and
> electronic medical record systems
>
> ABOUT GAMES FOR HEALTH
> Games for Health, the leading professional community in the field of
> health games, unites the best minds in health care and game
> development to advance game technologies that improve people's health
> and the delivery of health care. Through their national and regional
> events, as well as extensive online resources, Games for Health brings
> together researchers, medical professionals and game developers to
> share best practices and forge new, game-based solutions to pressing
> health and healthcare challenges.
>
> Games for Health is funded primarily by the Robert Wood Johnson
> Foundation's Pioneer Portfolio, which supports innovative ideas that
> may lead to significant breakthroughs in the future of health and
> health care. It was founded in 2004 by the Serious Games Initiative, a
> project of the Woodrow Wilson International Center for Scholars
> dedicated to applying innovative games and game technologies to a
> range of public and private policy, leadership and management issues.
>
>
> *copy paste end*
>
>
> ----- Original Message ----- 
> From: "AudioGames.net" <richard at audiogames.net>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Thursday, January 29, 2009 8:51 PM
> Subject: Re: [games_access] name for project, other SIGs
>
>
>> (grin) Told you I was on another planet in 2008 ;) Yeah, I did catch a 
>> bit through Exoplanetary-email (thank god for Spitzer!) about the Leipzig 
>> conference being cancelled, as well as the E3 returning - I just wasn't 
>> aware with GDC Europe having *another* go at it ;) Can you recommend an 
>> industry emaillist for this type of news? I'm already on 6+ games' lists 
>> but most of them academic-ish (such as GamesNetwork), not 
>> super-industry-ish... :( Thanks!
>>
>> Ries
>>
>> ----- Original Message ----- 
>> From: "d. michelle hinn" <hinn at uiuc.edu>
>> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>> Sent: Thursday, January 29, 2009 8:36 PM
>> Subject: Re: [games_access] name for project, other SIGs
>>
>>
>>> There will be. It's not up yet so I don't know the details. There are 
>>> two conferences aiming to replace Leipzig and this is one of them and 
>>> there's another I forget the name of. The Leipzig conference is 
>>> cancelled so these two are it.
>>>
>>> I was thinking about putting in a panel when the call opens so if any of 
>>> our past GDC SF speakers are planning on going then you'll all already 
>>> be in the system so I can easily put together that.
>>>
>>> Richard -- you need to start subscribing to the 800 zillion industry 
>>> email spam lists I get every day. ;) Lol. This conference has been in 
>>> the works for months now! :D It was quite the controversy when Leipzig 
>>> was trying not to drown!
>>>
>>> M
>
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