[games_access] Customizable Controls in The Conduit for Wii

Barrie Ellis barrie.ellis at oneswitch.org.uk
Fri Jan 30 16:52:19 EST 2009


Worth shouting about if it really is as versatile as it sounds.

Ties up with Kit Windsor's post here on "Resistance 2" on PS3: 
http://gamingkitsune.blogspot.com/2009/01/really-quick-update-about-resistance-2.html - 
who says the controls are highly reconfigurable.

Barrie


----- Original Message ----- 
From: "Reid Kimball" <reid at rbkdesign.com>
To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
Sent: Friday, January 30, 2009 6:17 PM
Subject: [games_access] Customizable Controls in The Conduit for Wii


This is cool, there sounds like a lot of customization in the controls
for an unreleased Wii game, The Conduit.

"You can map pretty much whatever action you want wherever you like;
not just the obvious stuff like moving and firing, either, but even
things like what motion you prefer to use when tossing grenades can be
tuned.

This feature also extends to the HUD elements, which can be placed
anywhere on the screen, and options such as look sensitivity and
turning speed. Best of all, you needn't kick out to the main menu to
tweak—it can all be done in-game."
- 
http://kotaku.com/5142661/the-conduit-channels-hardcore-gaming-to-the-wii-hands+on

Mark, High Voltage Software might be a good interview to ask how they
came to decide on including customization options when so few games
do.

-Reid
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