[games_access] teaching accessibility
sandra_uhling at web.de
Fri Jul 17 10:40:21 EDT 2009
Hi Thomas (or is it Siobhan?)
I do have a big mindmap with lots of nice features that can help.
The IGDA GA-SIG does have a whitepaper.
But I do not have the link at the moment.
To learn about game accessibility:
* you can play Game Over! http://www.ua-games.gr/game-over/
* you can play Terrestrial invaders http://www.ua-games.gr/ti/ (it is important to read the manual)
* you can try out audio games: http://audiogames.net/
It also can help to play a mainstream game with another point of view:
* without speaker
* wit only one hand
* without both hands
* with feets
* without feets
* play with screen off
(the whole list I have at home)
Michelle is at the GDCE ?
I think it is very important to teach besides the disabilities,
also about the "situational disabilities".
That are examples who people without disabilities can become disabled in special situations.
I can send you a list, when you like (I have it at home).
Siobhan Thomas <four at nucleus.com> schrieb am 17.07.2009 14:43:09:
> Dear all,
> I run the games program at London South Bank University in the UK and
> am looking for resources which I can use to teach game accessibility
> within the course. Do you have suggested any book, journal article
> It would be good to know if there is a comprehensive set of guidelines
> you can suggest?
> Finally, do you know of a quick list (e.g. the top 10 things you can
> do to make your games accessible)--I know this is hard considering the
> diverse range of impairments and disabilities but I would just use
> something like this as a starting point...
> games_access mailing list
> games_access at igda.org
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