[games_access] Project Natal: Microsoft's Alternative Controller

Mark Barlet ioo at ablegamers.com
Tue Jun 2 18:08:28 EDT 2009


Microsoft has taken notice. More details later.

Mark

Sent from mobile device.

On Jun 2, 2009, at 5:38 PM, Nathalie Caron <nathalie at gamefwd.org> wrote:


> My answer to your question Barrie, is to write, write, write about

> it. The more we bring attention to it, the more likely Microsoft is

> to take notice.

>

> Nathalie

>

> On Tue, Jun 2, 2009 at 3:39 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk

> > wrote:

> Natal doesn't need to suffer from the same problems as the Wii -

> i.e. Not being able to adjust what the Wii remote is expecting as

> regards how fast and how broad movements are is a real loss. Very

> rare support for alternative controllers to be used.

>

> I could well imagine that Natal car game being controlled by

> expressions alone if needed. Maybe Microsoft will encourage

> developers to offer alternative ways to play - perhaps leant and

> stored as part of the Avatar system from the off to share between

> different games. It's early days - anything is possible...

>

> How do we best get this message to Microsoft though?

>

> Barrie

>

> ----- Original Message ----- From: "will wade" <willwade at gmail.com>

> To: "IGDA Games Accessibility SIG Mailing List"

> <games_access at igda.org>

> Sent: Tuesday, June 02, 2009 7:13 PM

> Subject: Re: [games_access] Project Natal: Microsoft's Alternative

> Controller

>

>

>

> Its a interesting development.

> I agree - as it stands its not that potentially useful to

> children/adults with a lot of movement. What would be interesting if

> the technology could be used to look at a particular reliable movement

> of a person for a particular output - e.g. move a hand inwards at a

> certain angle in relation to the body, or a head movement to the left,

> and that produces a output just like a switch. Something like this is

> currently being developed by the inference group at Cambridge so watch

> this space..

>

> w

>

> 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:

> Hi Barrie, and group:

>

> I watched the Microsoft presentation yesterday and while it has a

> lot of

> potential to increase mainstream accessibility, I think there is

> some way to

> go in order for it to be accessible to all.

>

> I can already imagine one of my friends, who argued the same point.

> He has

> CP and is in a wheel chair with minimal hand coordination, has

> managed to

> adapt to use a controller, but does not speak (unless using a voice

> device).

> I don't think Natal would be able to recognize his facial

> expressions as

> well, nor would it be able to find expressions in his synthetic voice

> (thinking in reference to that interactive game with the little boy

> - Tobi

> was it?)

>

> I think that if Microsoft was really serious about this, they would

> have to

> look, perhaps into neurofeedback for those who do not have the means

> to use

> their bodies, voices and facial expressions. Surely they have the

> ability to

> implement something like this en masse.

>

> I don't know if they would consider that, or if they are satisfied

> by having

> already "broken new ground"... I guess we will have to watch and see.

>

> Nathalie

> http://gamefwd.org

>

> On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis <barrie.ellis at oneswitch.org.uk

> >

> wrote:

>

> Lots of potential for improved accessibility? But will it be

> realised...

>

> Microsoft announce Project Natal - gesture, facial expressions and

> voice

> recognition:

>

> http://switchgaming.blogspot.com/2009/06/microsofts-new-

> controller.html

>

> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-with-project-natal

>

>

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