[games_access] Project Natal: Microsoft's Alternative Controller

David Colven Colven at ace-centre.org.uk
Wed Jun 3 03:44:00 EDT 2009


I have hopes that it may be a useful tool for people with Asperger's
syndrome or similar inter-personal communication problems.

It would be interesting to see if it could be refined to produce switch
actions - I am with the Cambridge team at the AEGIS meeting and they are
very interested.

How about the 3D web cam I've seen advertised?

David

David Colven 
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> -----Original Message-----
> From: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org]
> On Behalf Of will wade
> Sent: 02 June 2009 19:14
> To: IGDA Games Accessibility SIG Mailing List
> Subject: Re: [games_access] Project Natal: Microsoft's Alternative
> Controller
> 
> Its a interesting development.
> I agree - as it stands its not that potentially useful to
> children/adults with a lot of movement. What would be interesting if
> the technology could be used to look at a particular reliable movement
> of a person for a particular output - e.g. move a hand inwards at a
> certain angle in relation to the body, or a head movement to the left,
> and that produces a output just like a switch. Something like this is
> currently being developed by the inference group at Cambridge so watch
> this space..
> 
> w
> 
> 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:
> > Hi Barrie, and group:
> >
> > I watched the Microsoft presentation yesterday and while it has a
lot of
> > potential to increase mainstream accessibility, I think there is
some
> way to
> > go in order for it to be accessible to all.
> >
> > I can already imagine one of my friends, who argued the same point.
He
> has
> > CP and is in a wheel chair with minimal hand coordination, has
managed
> to
> > adapt to use a controller, but does not speak (unless using a voice
> device).
> > I don't think Natal would be able to recognize his facial
expressions as
> > well, nor would it be able to find expressions in his synthetic
voice
> > (thinking in reference to that interactive game with the little boy
-
> Tobi
> > was it?)
> >
> > I think that if Microsoft was really serious about this, they would
have
> to
> > look, perhaps into neurofeedback for those who do not have the means
to
> use
> > their bodies, voices and facial expressions. Surely they have the
> ability to
> > implement something like this en masse.
> >
> > I don't know if they would consider that, or if they are satisfied
by
> having
> > already "broken new ground"... I guess we will have to watch and
see.
> >
> > Nathalie
> > http://gamefwd.org
> >
> > On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis
> <barrie.ellis at oneswitch.org.uk>
> > wrote:
> >>
> >> Lots of potential for improved accessibility? But will it be
> realised...
> >>
> >> Microsoft announce Project Natal - gesture, facial expressions and
> voice
> >> recognition:
> >>
> >>
http://switchgaming.blogspot.com/2009/06/microsofts-new-controller.html
> >>
> >>
http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-
> with-project-natal
> >>
> >>
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> >>
> >
> >
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> >
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