[games_access] Project Natal: Microsoft's Alternative Controller

Nathalie Caron nathalie at gamefwd.org
Wed Jun 3 11:49:21 EDT 2009


I am preparing an article on the subject and will be contacting Microsoft
with some questions.

If you have some you'd like answered about this technology, please let me
know asap and I will include them.

NC

On Wed, Jun 3, 2009 at 3:44 AM, David Colven <Colven at ace-centre.org.uk>wrote:

> I have hopes that it may be a useful tool for people with Asperger's
> syndrome or similar inter-personal communication problems.
>
> It would be interesting to see if it could be refined to produce switch
> actions - I am with the Cambridge team at the AEGIS meeting and they are
> very interested.
>
> How about the 3D web cam I've seen advertised?
>
> David
>
> David Colven
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> > -----Original Message-----
> > From: games_access-bounces at igda.org
> [mailto:games_access-bounces at igda.org]
> > On Behalf Of will wade
> > Sent: 02 June 2009 19:14
> > To: IGDA Games Accessibility SIG Mailing List
> > Subject: Re: [games_access] Project Natal: Microsoft's Alternative
> > Controller
> >
>  > Its a interesting development.
> > I agree - as it stands its not that potentially useful to
> > children/adults with a lot of movement. What would be interesting if
> > the technology could be used to look at a particular reliable movement
> > of a person for a particular output - e.g. move a hand inwards at a
> > certain angle in relation to the body, or a head movement to the left,
> > and that produces a output just like a switch. Something like this is
> > currently being developed by the inference group at Cambridge so watch
> > this space..
> >
> > w
> >
> > 2009/6/2 Nathalie Caron <nathalie at gamefwd.org>:
> > > Hi Barrie, and group:
> > >
> > > I watched the Microsoft presentation yesterday and while it has a
> lot of
> > > potential to increase mainstream accessibility, I think there is
> some
> > way to
> > > go in order for it to be accessible to all.
> > >
> > > I can already imagine one of my friends, who argued the same point.
> He
> > has
> > > CP and is in a wheel chair with minimal hand coordination, has
> managed
> > to
> > > adapt to use a controller, but does not speak (unless using a voice
> > device).
> > > I don't think Natal would be able to recognize his facial
> expressions as
> > > well, nor would it be able to find expressions in his synthetic
> voice
> > > (thinking in reference to that interactive game with the little boy
> -
> > Tobi
> > > was it?)
> > >
> > > I think that if Microsoft was really serious about this, they would
> have
> > to
> > > look, perhaps into neurofeedback for those who do not have the means
> to
> > use
> > > their bodies, voices and facial expressions. Surely they have the
> > ability to
> > > implement something like this en masse.
> > >
> > > I don't know if they would consider that, or if they are satisfied
> by
> > having
> > > already "broken new ground"... I guess we will have to watch and
> see.
> > >
> > > Nathalie
> > > http://gamefwd.org
> > >
> > > On Mon, Jun 1, 2009 at 5:14 PM, Barrie Ellis
> > <barrie.ellis at oneswitch.org.uk>
> > > wrote:
> > >>
> > >> Lots of potential for improved accessibility? But will it be
> > realised...
> > >>
> > >> Microsoft announce Project Natal - gesture, facial expressions and
> > voice
> > >> recognition:
> > >>
> > >>
> http://switchgaming.blogspot.com/2009/06/microsofts-new-controller.html
> > >>
> > >>
> http://kotaku.com/5274317/microsoft-makes-you-the-motion-controller-
> > with-project-natal
> > >>
> > >>
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