[games_access] Gameplay, no dead, prince of persia

Sandra Uhling sandra_uhling at web.de
Mon Mar 9 14:01:27 EDT 2009


Hi Reid,

can this be used instead of playing on an easier level ?

For example, instead of making gameplay much easier
you will get a much more stronger partner.

Of course this will not work in extreme way: just jump and you will be on the next platform.


Maybe this can also be nice for people with cognitive disabilities.
For example, they have a guide as partner, that shows the way.
This can also be a little bird.


Regards,
Sandra


Reid Kimball <rkimball at gmail.com> schrieb am 09.03.2009 18:53:28:
> I have played PoP (2008). It's the same thing as death, but covered up
> with a short cinematic showing you being "saved" at the last second
> and restarting very close to where you were.
> 
> When you fall/die after 10 - 15 button presses into a platform jumping
> sequence, it will set you back to the beginning, which is annoying.
> Overall it works well because there are many more check points and
> when you restart, you don't have to replay as much as you would in
> most games.
> 
> Now, if you couldn't solve a platform jumping puzzle or boss fight,
> you'd still be stuck. The "no death" is a clever way to restart the
> player much closer to where they failed so they can try again
> instantly.
> 
> -Reid
> 
> On Mon, Mar 9, 2009 at 10:36 AM, Sandra Uhling <sandra_uhling at web.de> wrote:
> > Hi,
> >
> > I read that in "Prince Of Persia" the hero cannot die,
> > because there is a NPC that saves him or helps him.
> >
> > For example, when he dies, he will be brought back to the last save position.
> > When he does not jump right, the NPC helps him to jump further.
> >
> > What do you think about this ?
> >
> > I am wondering if this helps or can make playing impossible.
> > For example what will happen, when someone always is brought back to the last save position ?
> > I am not sure if this happens. I do not have the game.
> >
> >
> > Regards,
> > Sandra
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