[games_access] Daedalic Developing Serious Game to Fight Illiteracy

Joshua Caulfield Joshua at igda.org
Thu Nov 5 09:16:46 EST 2009


Dear Sandra,

Do you think this would make a good story for the IGDA newsletter? Would any of the folks on this list like to take a crack at putting together a 500 word article? You can reference the press release or create the article whole cloth, but as I read these discussions, I think there are some really interesting things going on that the larger community might find interesting.

Any thoughts?

Joshua

________________________________

From: games_access-bounces at igda.org on behalf of Sandra Uhling
Sent: Wed 11/4/2009 4:51 PM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: [games_access] Daedalic Developing Serious Game to Fight Illiteracy



Hello,


Daedalic is producing a game for people who have Dyscalulia, Dysgraphia and
Dyslexia.
This game is aimed to motivate them to learn more.


"Daedalic Developing Serious Game to Fight Illiteracy
Hamburg/Germany: February 12, 2009. Increasingly,
games are recognized for their largely untapped potential to
make complex things easy to learn: As part of the "Alphabit"-
project for the development of an educational game for
functional illiterates, Daedalic Entertainment is producing a
serious game with the German Adult Education Association and
the Fraunhofer Institute.
"Early-on, we have made the development of serious games a
part of our business. Daedalic Entertainment is focussed on
producing and marketing games with a strong narrative bent.
Such games are ideally suited for educational purposes and this
exciting project takes us a significant step further in expanding
this part of our business", said Carsten Fichtelmann, Managing
Director of Daedalic Entertainment.
The game is intended to motivate adults that have severe
problems reading, writing and calculating. In Germany alone,
there are an estimated four million "functional illiterates", yet
only a fraction of them make use of the available educational
programs. Aim of the project is to give affected persons new
motivation to educate themselves and to give them the opportunity to
train and improve their literacy in a playful manner.
Partners in this project are the Fraunhofer Institute for
Computer Graphics Research in Rostock, the German Adult
Education Association, the German Institute for Adult Education
in Bonn and the Adult Education Association of Mecklenburg-
Vorpommern in Schwerin. The project is funded by the German
Federal Ministery of Education and Research as part of the
initiative for adult literacy and basic education.
The completed game will be distributed for free and used in
Adult Education courses across the country. It is also planned
to be made available in job centers as well as via internet
download.
About Daedalic Entertainment
Daedalic Entertainment develops and publishes high-quality computer
and video games worldwide, focussing on the production of
entertainment software with strong narratives. The company based in
Hamburg, Germany offers international partners services in the fields
of development, publishing and consulting. With its talented internal
team and an expansive network of experienced service providers,
Daedalic is the ideal partner for games marketing, development and
publishing.
Daedalic has successfuly marketed products like Ankh - Battle of the
Gods, Benoît Sokal's Sinking Island and eXperience112 and has won
accolades, incl. two 2008 German Developer Awards for Edna &
Harvey: The Breakout, its first internally developed title. Currently, the
German company is developing the titles A New Beginning and The
Whispered World, as well as additional new and innovative games.
www.daedalic.de"

Source: Press release by Daedalic


The project is part of: alphabit
www.projekt-alphabit.de


Best regards,
Sandra Uhling

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