[games_access] Super Mario Bros. Wii - "Super Guide" (aka DemoPlay) accessibility feature

Mark Barlet ioo at ablegamers.com
Mon Nov 16 14:48:10 EST 2009


20 mins ago I had a chat with someone from GH about the very subject.

Sent from mobile device.

On Nov 16, 2009, at 2:29 PM, Barrie Ellis <oneswitch at googlemail.com> wrote:

RJ Cooper's done a nice job there (first I'd seen of it, thanks) - but
Assistive Technology Partner's AbleGames 2009 had the first switch adapted
Guitar Hero guitar to my knowledge:
http://www.uchsc.edu/atp/events_AbleGames.html

Gavin Philips there did say that the beginner mode suited one-switch play
(strum only), making it the far more accessible option out of Rock Band and
Guitar Hero for some.

To be honest, I really wish both Harmonix and Activision would allow
standard joypads to be used with a versatile reconfiguration option. Going
down the adaptation route is a right pain for most people, and completely
unnecessary. Anyway - strum only mode would be lovely for Harmonix to
include in future versions. I think this was first seen in Um Jammer Lammy
for the PSone.

Barrie




*From:* David Banes <david.banes at abilitynet.org.uk>
*Sent:* Monday, November 16, 2009 6:51 PM
*To:* Barrie Ellis <oneswitch at gmail.com> ; IGDA Games Accessibility SIG
Mailing List <games_access at igda.org>
*Cc:* Henry Allcock <henry.allcock at abilitynet.org.uk>
*Subject:* RE: [games_access] Super Mario Bros. Wii - "Super Guide" (aka
DemoPlay) accessibility feature

Not seen this before but looks like fun



http://bit.ly/rXGUb




>From RJ Cooper




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*From:* games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
*On Behalf Of *Barrie Ellis
*Sent:* 16 November 2009 18:36
*To:* games_access at igda.org
*Subject:* [games_access] Super Mario Bros. Wii - "Super Guide" (aka Demo
Play) accessibility feature



Really good review over at Game Forward of Super Mario Bros. on the Wii.
There were hopes that this would be a really accessible little game, but it
sounds like Nintendo have missed a simple opportunity (again) to include
classic controller compatibility.



http://gamefwd.org/index.php?option=com_content&view=article&id=260:fwd-progress-11-16-2009-new-super-mario-bros-wii-hands-on&catid=1:site&Itemid=4



On a slightly different note - a bit more on the history of the rewind
feature seen in Forza 3 and apparently first in "Grid" for a racing game:



http://www.thesixthaxis.com/2009/10/06/why-rewind-is-the-best-thing-to-happen-to-racers/comment-page-2/



Barrie



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