[games_access] new kind of control, stuffed animal, simple cause and effect relationship

Sandra Uhling sandra_uhling at web.de
Thu Nov 19 05:49:34 EST 2009


Hi,
here is an example from exergaming: QuiQui's Giant Bounce
http://www.cs.uta.fi/kukakumma/htmls_en/mitaih/frset.html

The player has to move the arms to fly and make noise to fire.

Best regards,
Sandra


> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-

> bounces at igda.org] Im Auftrag von David Banes

> Gesendet: Donnerstag, 19. November 2009 10:22

> An: inrnette at aol.com; IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] new kind of control, stuffed animal

>

> I agree completely

>

> I wanted to be clear that the use of this interface is interesting

> because it is a significant step forward from a simple cause and effect

> relationship

>

> Where it is interesting is that it indicates some of the ways in which

> gestural interfaces might be effective - the soft toy allows a far more

> concrete link to be made between game character and controller

>

> David Banes

> Director of Development

>

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> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-

> bounces at igda.org] On Behalf Of John Morgan

> Sent: 19 November 2009 09:56

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] new kind of control, stuffed animal

>

> Yes it goes beyond simple cause and effect. But if you are going to

> "catch" all consumers of eventual gaming this is the starting point

> especially those individuals with physical involvement without

> intellectual involvement. I guess I am looking at this from a beginning

> standpoint whereas you are looking at the end product. This is simply a

> teacher's opinion not a programmer. With my students I have to begin

> somewhere to find/teach/ develop control for future gaming.

> Sent via BlackBerry from T-Mobile

>

> -----Original Message-----

> From: David Banes <david.banes at abilitynet.org.uk>

> Date: Thu, 19 Nov 2009 02:40:39

> To: inrnette at aol.com<inrnette at aol.com>; IGDA Games Accessibility

> SIGMailing List<games_access at igda.org>

> Subject: Re: [games_access] new kind of control, stuffed animal

>

> I think this goes beyond a simple cause and effect relationship - as it

> is specific actions create specific effects

>

> Thats a useful step onwards from the basic relationship that is an

> action makes something happen - thats often the relationship in

> switching where the same action causes a range of actions depending on

> the software etc we are using

>

> David Banes

> Director of Development

>

> Tel: +44 (0)1908 314 736

> Mob: +44 (0)7989 409287

> Web: http://www.abilitynet.org.uk

> Fax:  +44 (0)870 160 6824

>

> AbilityNet is a registered charity, you can donate here now

>

> AbilityNet

> P.O. Box 94, Birmingham Road, Warwick, Warwickshire CV34 5WS

>

> Registered Charity No. 1067673 Company Limited by guarantee registered

> in England and Wales No. 3469653 Registered office: Acre House, 11/15

> William Road, London NW1 3ER.  VAT No. 380597914

>

> WARNING:  AbilityNet has taken reasonable precautions to ensure no

> viruses are present in this email, but cannot, however, accept

> responsibility for any loss or damage arising from the use of this

> email or attachments.  You are strongly recommended to carry out your

> own virus checks.

>

> -----Original Message-----

> From: games_access-bounces at igda.org [mailto:games_access-

> bounces at igda.org] On Behalf Of John Morgan

> Sent: 19 November 2009 09:32

> To: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] new kind of control, stuffed animal

>

> >From an Education standpoint, I feel you can replace control/animal

> for the term cause/effect. This is basic for learning/gaming for

> young/special needs children. This is the beginning step where the

> learner/gamer realizes that if I move/touch/blink, etc. then the animal

> moves whether it is a stuffed battery operated toy or an animal that

> dances/sings/jumps on the computer screen.

> Jeanette

>

> ------Original Message------

> From: Sandra Uhling

> Sender: games_access-bounces at igda.org

> To: 'IGDA Games Accessibility SIG Mailing List'

> ReplyTo: IGDA Games Accessibility SIG Mailing List

> Subject: Re: [games_access] new kind of control, stuffed animal

> Sent: Nov 18, 2009 6:54 AM

>

> Hi mark,

>

> I learned at the "Eltern-LAN" (Event where parents play with pedagogue

> computer games) That I do not know anything about pedagogy.

> Would be interesting to see the opinion of a pedagogue.

>

> I am not sure if this is useful or not.

> The translation: control -> figure is interesting.

> But of course we do not know if the immersion and gameplay works.

>

> For exergaming I learned that it is very important to try it out.

> You cannot get an opinion just by looking.

>

> Best regards,

> Sandra

>

> > -----Ursprüngliche Nachricht-----

> > Von: games_access-bounces at igda.org [mailto:games_access-

> > bounces at igda.org] Im Auftrag von Mark Barlet

> > Gesendet: Mittwoch, 18. November 2009 14:39

> > An: IGDA Games Accessibility SIG Mailing List

> > Betreff: Re: [games_access] new kind of control, stuffed animal

> >

> > Sandra, what do you think? Share your thoughts too

> >

> > Mark

> >

> > Sent from mobile device.

> >

> > On Nov 18, 2009, at 8:35 AM, "Sandra Uhling" <sandra_uhling at web.de>

> > wrote:

> >

> > > Hi,

> > >

> > > without comment:

> > > http://www.youtube.com/watch?v=Rwl8WZHy9z4

> > >

> > > Useful, not useful?

> > >

> > > Best regards,

> > > Sandra

> > >

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