[games_access] GDC + IGDA Tech Migration

D. Michelle Hinn hinn at uiuc.edu
Fri Oct 9 21:04:10 EDT 2009


The only real thing I'm concerned about, of course, is if I got low  
ratings (thus axing anything I submitted) despite explaining the  
situation. It's always a little ironic that those that show up to our  
sessions can be the most harsh critics when it's a disability (temp  
or perm) that may be interfering with what you are trying to convey.  
But after some investigation, it seems that ALL of diversity in  
gaming was also dealt the same hand.

Michelle

On Oct 9, 2009, at 4:15 PM, Thomas Westin wrote:

> don't worry too much about that Michelle, I think the message was  
> clear enough and I think people understand that the audio tech  
> problem was not your fault + you told the audience about your surgery
>
> /Thomas
>
> On Oct 9, 2009, at 1:46 AM, D. Michelle Hinn wrote:
>
>> no online meetings yet -- i'm looking at the calendar and the  
>> emails and i think i have a good time that will work for most.  
>> i'll send out an email when i set a first date (hopefully for next  
>> week) and the login information. we're going to try skype with an  
>> msn backup plan in case things go wrong. so that meeting may be  
>> mostly testing and catching up!
>>
>> so far across all diversity topics, we only know of the one poster  
>> session that was accepted on hearing. this is a very bad sign of  
>> things from GDC, especially since last year (although the time  
>> slot was not ideal) we did have a pretty large crowd.  
>> unfortunately the sound engineers in the room would not pay  
>> attention to my complaints about the audio feedback (it was only  
>> at the speaker's podium) and i ended up doing the talk with my  
>> voice repeating itself about a second's delay. again, only i heard  
>> that but the engineers knew it was an issue (other speaker's  
>> complained) but for me, since it was still close to the time i'd  
>> had the brain tumor treatment on broca's area (communication...)  
>> it was like a super whammy! it was all i could do to focus on one  
>> single strand of sound. it felt like what i have read about those  
>> with hearing impairments that get an implant or otherwise get some  
>> hearing for the first time in their lives go through. total audio  
>> chaos! yes, that was a MAJOR ADA issue but not one i'd predicted  
>> ahead of time.
>>
>> anyway...we have other conferences to get the word out on the  
>> accessibility movement but the GDC route seems roadblocked at this  
>> time.
>>
>> michelle
>>
>> On Oct 8, 2009, at 2:02 PM, <thomas at pininteractive.com> wrote:
>>
>>> yes I got a funeral notice
>>>
>>> it's odd; in a time when the industry really would neednew  
>>> markets it ignores diversity; I see the same trend in Sweden too
>>>
>>> anyways how are you doing?
>>>
>>> also are there live meetings online; did we decide upon a day of  
>>> week?
>>>
>>> Kind regards,
>>> Thomas
>>>
>>> (Sent from my mobile)
>>>
>>> On 8 okt 2009, at 01.47, "D. Michelle Hinn" <hinn at uiuc.edu> wrote:
>>>
>>>> Hi all,
>>>>
>>>> Unfortunately all of the proposals for game accessibility for  
>>>> GDC SF 2010 were turned down. I was wondering if anyone on this  
>>>> list got anything in? There's a diversity "hearing" in the works  
>>>> within the GDC itself, as it seems that every proposal we know  
>>>> about having to do with diversity issues were eliminated in the  
>>>> first round. I'm just double checking to see if everything was  
>>>> axed on our topic. If you have not yet heard about the status of  
>>>> a proposal you may have turned in, count it as rejected. They've  
>>>> already sent out the acceptance and are now just sending out the  
>>>> funeral notices. :(
>>>>
>>>> In other news, this weekend is the big "tech migration" to the  
>>>> new IGDA site so if you have been having trouble posting to the  
>>>> list, that is why I've just learned. Please email me at  
>>>> hinn at uiuc.edu with any questions of concerns.
>>>>
>>>> Michelle
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