[games_access] developing system for hearing impaired

Javier Mairena javier.mairena at gmail.com
Tue Sep 1 02:31:30 EDT 2009


Good work, but you choose green color to sign a good thing and red color to
a bad thing. I know this is a international concept, but a lot of people
have problems with that colors. I think is better to use blue and red, for
example.

2009/8/31 Karen Collins <collinsk at uwaterloo.ca>

> Hello Everyone
> I've been developing a system especially for hearing-impaired gamers called
> SoundSign. It involves an icon system that illustrates what sound effects
> are occuring where/when, giving an icon and proximity and directional
> information. I'm hoping that if people like it we can get it into some
> mainstream games.
>
> For now, we've developed a game you can download and play to see how the
> technology works. The game is called Robot Island: collect gems and avoid
> robots. The gems and robots use sound to indicate where they are--for those
> without hearing abilities or who just want to turn the sound off, the
> SoundSign icon system substitutes the information in a visual form.
>
> Get it here: www.gamessound.com/ss.htm
>
> I'd love to have your feedback and feel free to share the link. If you like
> it, tell your favourite game developer you want to see something like this
> in their games!
> Karen
>
> --
>
> Karen Collins, PhD
> Canada Research Chair
> Canadian Centre of Arts and Technology
> University of Waterloo
> 200 University Ave W
> Waterloo, ON N2L 3G1
> 519 888-4567 x 38326
>
>
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>
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