[games_access] Kinect - List

Michelle Hinn hinn at uiuc.edu
Sun Aug 22 15:51:42 EDT 2010


Thanks Sandra! That helps -- sounds like it might have been when I was having an emergency surgery. I'll do an email search on my hard drive.

Michelle

On Aug 22, 2010, at 1:52 PM, Sandra Uhling wrote:


> Hi Michelle,

>

> sorry I do not have anything. It was long time ago.

> But I think it was very similar to our Top Ten List.

> (added with voice recognition)

>

> I also do not remind if there was an email that contains the list,

> We only send some ideas to you, so maybe we do not have a collection of it.

>

> Symbols:

> I would compare it with the minimum requirement of hardware.

> Now we have minimum requirement for “body/physical” conditions.

>

> Best regards,

> Sandra

>

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn

> Gesendet: Samstag, 21. August 2010 08:02

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] First experience of Kinect

>

> Hey Sandra,

>

> Any chance you have the email of the summary of that list? I can go through the archives but I'm not sure when this discussion happened -- while I was in China (still catching up on that email!) or earlier when I might have been in hospital?

>

> The Kinect Roundtable meeting is in a little over a week from now and many of the people on this list will be there -- attendees were chosen by Microsof. I'll defer to Brannon to provide more information about the day.

>

> Michelle

>

> On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote:

>

>

> Hi,

>

> I was thinking about the special List we put all together for Micrsoft for Kinect/Natal.

> @Michelle was there a meeting with Microsoft?

>

> I do not understand that the “Game Accessibility” Meeting is after the design phase of the games.

> We have lots of beta games and now it is much more difficult to change something.

>

> (When I worked as a software tester, we did test the “written down” requirements. So we could find

> “bugs” and logic errors before they were implemented)

>

> I am wondering what we are going to do about the “symbols” for the cover.

> I send this also to games for health list, but there is no answer. I thought that this point would be

> very important to them.

>

> Interesting was the reaction of the people who present the games.

> One really wanted to see if disabled gamers could play (he wished that lots of people can play)

> Another one said the game is not designed for them, so they should not play.

>

> The big question is “being able to play or being not able to play”.

> Also when the game experience changes, as long as they have fun in the way they can play,

> It is the right way!

>

> Best regards,

> Sandra

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