[games_access] Kinect - List

Sandra Uhling sandra_uhling at web.de
Sun Aug 22 14:52:02 EDT 2010


Hi Michelle,

 

sorry I do not have anything. It was long time ago.

But I think it was very similar to our Top Ten List.

(added with voice recognition)

 

I also do not remind if there was an email that contains the list,

We only send some ideas to you, so maybe we do not have a collection of it.

 

Symbols:

I would compare it with the minimum requirement of hardware.

Now we have minimum requirement for "body/physical" conditions.

 

Best regards,

Sandra

 

Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Michelle Hinn
Gesendet: Samstag, 21. August 2010 08:02
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] First experience of Kinect

 

Hey Sandra,

 

Any chance you have the email of the summary of that list? I can go through
the archives but I'm not sure when this discussion happened -- while I was
in China (still catching up on that email!) or earlier when I might have
been in hospital?

 

The Kinect Roundtable meeting is in a little over a week from now and many
of the people on this list will be there -- attendees were chosen by
Microsof. I'll defer to Brannon to provide more information about the day.

 

Michelle

 

On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote:





Hi,

 

I was thinking about the special List we put all together for Micrsoft for
Kinect/Natal.

@Michelle was there a meeting with Microsoft?

 

I do not understand that the "Game Accessibility" Meeting is after the
design phase of the games.

We have lots of beta games and now it is much more difficult to change
something.

 

(When I worked as a software tester, we did test the "written down"
requirements. So we could find

"bugs" and logic errors before they were implemented)

 

I am wondering what we are going to do about the "symbols" for the cover.

I send this also to games for health list, but there is no answer. I thought
that this point would be

very important to them.

 

Interesting was the reaction of the people who present the games.

One really wanted to see if disabled gamers could play (he wished that lots
of people can play)

Another one said the game is not designed for them, so they should not play.

 

The big question is "being able to play or being not able to play".

Also when the game experience changes, as long as they have fun in the way
they can play,

It is the right way!

 

Best regards,

Sandra

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