[games_access] Kinect - List

Michelle Hinn hinn at uiuc.edu
Sun Aug 22 15:51:42 EDT 2010


Thanks Sandra! That helps -- sounds like it might have been when I was having an emergency surgery. I'll do an email search on my hard drive.

Michelle

On Aug 22, 2010, at 1:52 PM, Sandra Uhling wrote:

> Hi Michelle,
>  
> sorry I do not have anything. It was long time ago.
> But I think it was very similar to our Top Ten List.
> (added with voice recognition)
>  
> I also do not remind if there was an email that contains the list,
> We only send some ideas to you, so maybe we do not have a collection of it.
>  
> Symbols:
> I would compare it with the minimum requirement of hardware.
> Now we have minimum requirement for “body/physical” conditions.
>  
> Best regards,
> Sandra
>  
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Michelle Hinn
> Gesendet: Samstag, 21. August 2010 08:02
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] First experience of Kinect
>  
> Hey Sandra,
>  
> Any chance you have the email of the summary of that list? I can go through the archives but I'm not sure when this discussion happened -- while I was in China (still catching up on that email!) or earlier when I might have been in hospital?
>  
> The Kinect Roundtable meeting is in a little over a week from now and many of the people on this list will be there -- attendees were chosen by Microsof. I'll defer to Brannon to provide more information about the day.
>  
> Michelle
>  
> On Aug 21, 2010, at 12:44 AM, Sandra Uhling wrote:
> 
> 
> Hi,
>  
> I was thinking about the special List we put all together for Micrsoft for Kinect/Natal.
> @Michelle was there a meeting with Microsoft?
>  
> I do not understand that the “Game Accessibility” Meeting is after the design phase of the games.
> We have lots of beta games and now it is much more difficult to change something.
>  
> (When I worked as a software tester, we did test the “written down” requirements. So we could find
> “bugs” and logic errors before they were implemented)
>  
> I am wondering what we are going to do about the “symbols” for the cover.
> I send this also to games for health list, but there is no answer. I thought that this point would be
> very important to them.
>  
> Interesting was the reaction of the people who present the games.
> One really wanted to see if disabled gamers could play (he wished that lots of people can play)
> Another one said the game is not designed for them, so they should not play.
>  
> The big question is “being able to play or being not able to play”.
> Also when the game experience changes, as long as they have fun in the way they can play,
> It is the right way!
>  
> Best regards,
> Sandra
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