[games_access] Conference in Barcelona

Sandra Uhling sandra_uhling at web.de
Sun Dec 12 08:06:56 EST 2010


Hello Carme,

can you add this game: http://edna.daedalic.de to your research?
That would be great. I can give you the contact data.
(But I am not sure if they are interesting in this topic).

Best regards,
Sandra


-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Carme Mangiron
Gesendet: Sonntag, 12. Dezember 2010 11:47
An: games_access at igda.org
Betreff: [games_access] Conference in Barcelona

Hi Michelle and everybody,

I am enclosing the booklet of abstracts for the conference in Barcelona, so
that you can see what papers were presented on the game / virtual worlds
accessibility strand and their approach. I also hope to have links to most
full presentations by mid-next week, and I will also forward them to the
list.

On the meantime I am also enclosing a link to the presentation I delivered
explaining a pilot study about the reception of captions in game subtitling
that I will be carrying out in the new year, in case it may be of interest.

http://dl.dropbox.com/u/3277891/VG.VW.%20Conference/Accessibility_DHH_Pilot_
Study_cmangiron_final.pdf

Kind regards,

Carme


On 11/12/2010 21:48, Michelle Hinn wrote:

It would be great to see a nice collection of short articles
describing what the different groups that people in the SIG belong to like a
summary of key activities from last year and what's coming up next for the
groups. It would also be great to see a summary of the Spain conference that
just happened! Think of this as an nice way to let IGDA members know about
all the different groups that are represented in the SIG! :)

Michelle

On Dec 11, 2010, at 12:05 PM, Michelle Hinn wrote:



Attention all SIG Members!


The IGDA Perspectives Newsletter needs content for its
January issue on Game Accessibility. Through this issue we hope to help
bridge the knowledge gap about how to increase the accessibility of games
that exists between disability groups and game developers and publishers. We
are looking for pieces of any length including, but not limited to, the
following topics:

- Gamers with Disabilities
- Relevant tools.
- Benefits of using game accessibility features.
- Implementing game accessibility features.
- Closed captioning in games.
- Blind/vision impaired technologies in games.
- Quality of life for disabled game developers.
- Strategies for working with game accessibility.
- Game success stories.

Please send article pitches to Editor-in-Chief Beth Aileen
Lameman (beth at bethaileen.com) by December 20th. Final articles are due by
January 1st.
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