[games_access] [CC] - was Conference in Barcelona

Sandra Uhling sandra_uhling at web.de
Mon Dec 13 10:55:12 EST 2010


The question is not if they include all sounds,
The question is does it included all alternative presentations?

I personally do not like to use only "text" as presentations.
There is more, and the game designer should not what they can use
And decide themselves what they want to use.

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Eleanor Robinson
Gesendet: Montag, 13. Dezember 2010 18:45
An: games_access at igda.org
Betreff: Re: [games_access] [CC] - was Conference in Barcelona

On 12/12/2010 2:24 PM, Sandra Uhling wrote:

> Hello,

>

> I would like to know what is the best term?

>

> Is Closed Captioning only for optional text or does it include also other

> alternative presentation of sound? (inclusive force feedback?)

>

> When not, maybe the term "Sound Alternative" is better?

> Sound Alternative includes [CC], icons, graphics and force feedback, ... ?

>

> Best regards,

> Sandra

As far as I know the term closed captioning includes information about
all pertinent sounds that are present in the movie or game. For
example, if there were sounds from the underbrush on the right, the
caption bar would indicate what the sounds are and where from.

Sub-titles on the other hand only include reproducing speech components.

Eleanor Robinson
7-128 Software
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