[games_access] [CC] - was Conference in Barcelona

Tara Tefertiller ttefertiller at igda-gasig.org
Mon Dec 13 13:20:42 EST 2010


Sandra,

Many games other representations of important sounds in game. For example:
In Silent Hill: Homecoming plays a static radio sound that gets louder as
you get closer to enemies, but also has a visual representation by adding a
film grain to the screen. The closer to the enemy you get, the more "old
time movie" the screen begins to look.

The challenge for designers it to identify what is important or adds
significant elements to gameplay and then the best way to represent them on
screen with out cluttering the screen or taking away from the feeling of the
game.

However, for many games titles, it's considered a victory for gamers who are
deaf or having other hearing difficulties to see they have implemented some
sort of system that identifies all important sounds, such as text only
closed captioning.

Tara

On Mon, Dec 13, 2010 at 10:55 AM, Sandra Uhling <sandra_uhling at web.de>wrote:


> The question is not if they include all sounds,

> The question is does it included all alternative presentations?

>

> I personally do not like to use only "text" as presentations.

> There is more, and the game designer should not what they can use

> And decide themselves what they want to use.

>

> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> Im

> Auftrag von Eleanor Robinson

> Gesendet: Montag, 13. Dezember 2010 18:45

> An: games_access at igda.org

> Betreff: Re: [games_access] [CC] - was Conference in Barcelona

>

> On 12/12/2010 2:24 PM, Sandra Uhling wrote:

> > Hello,

> >

> > I would like to know what is the best term?

> >

> > Is Closed Captioning only for optional text or does it include also other

> > alternative presentation of sound? (inclusive force feedback?)

> >

> > When not, maybe the term "Sound Alternative" is better?

> > Sound Alternative includes [CC], icons, graphics and force feedback, ...

> ?

> >

> > Best regards,

> > Sandra

> As far as I know the term closed captioning includes information about

> all pertinent sounds that are present in the movie or game. For

> example, if there were sounds from the underbrush on the right, the

> caption bar would indicate what the sounds are and where from.

>

> Sub-titles on the other hand only include reproducing speech components.

>

> Eleanor Robinson

> 7-128 Software

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