[games_access] [CC] - was Conference in Barcelona

Barrie Ellis oneswitch at gmail.com
Mon Dec 13 15:57:13 EST 2010


Re. sound alternatives - Richard wrote a superb article here: http://www.accessibility.nl/games/index.php?pagefile=soundalternative

Barrie


From: Tara Tefertiller 
Sent: Monday, December 13, 2010 6:20 PM
To: IGDA Games Accessibility SIG Mailing List 
Subject: Re: [games_access] [CC] - was Conference in Barcelona


Sandra, 

Many games other representations of important sounds in game. For example: In Silent Hill: Homecoming plays a static radio sound that gets louder as you get closer to enemies, but also has a visual representation by adding a film grain to the screen. The closer to the enemy you get, the more "old time movie" the screen begins to look. 

The challenge for designers it to identify what is important or adds significant elements to gameplay and then the best way to represent them on screen with out cluttering the screen or taking away from the feeling of the game. 

However, for many games titles, it's considered a victory for gamers who are deaf or having other hearing difficulties to see they have implemented some sort of system that identifies all important sounds, such as text only closed captioning.

Tara  


On Mon, Dec 13, 2010 at 10:55 AM, Sandra Uhling <sandra_uhling at web.de> wrote:

  The question is not if they include all sounds,
  The question is does it included all alternative presentations?

  I personally  do not like to use only "text" as presentations.
  There is more, and the game designer should not what they can use
  And decide themselves what they want to use.


  -----Ursprüngliche Nachricht-----
  Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im

  Auftrag von Eleanor Robinson
  Gesendet: Montag, 13. Dezember 2010 18:45

  An: games_access at igda.org

  Betreff: Re: [games_access] [CC] - was Conference in Barcelona


  On 12/12/2010 2:24 PM, Sandra Uhling wrote:
  > Hello,
  >
  > I would like to know what is the best term?
  >
  > Is Closed Captioning only for optional text or does it include also other
  > alternative presentation of sound? (inclusive force feedback?)
  >
  > When not, maybe the term "Sound Alternative" is better?
  > Sound Alternative includes [CC], icons, graphics and force feedback, ... ?
  >
  > Best regards,
  > Sandra
  As far as I know the term closed captioning includes information about
  all pertinent sounds that are present in the movie or game.  For
  example, if there were sounds from the underbrush on the right, the
  caption bar would indicate what the sounds are and where from.

  Sub-titles on the other hand only include reproducing speech components.

  Eleanor Robinson
  7-128 Software
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