[games_access] Gamasutra: Analysis: Game Design Accessibility Matters

Sheri Rubin sheri at designdirectdeliver.com
Wed Jan 6 20:14:00 EST 2010


http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php
By Adam Saltsman

"[In this in-depth design exploration, Canabalt creator Adam Saltsman 
lays out some essential, practical principles for making video games 
more accessible -- without dumbing them down.]

On the weekends my wife and I go visit our friends to hang out and play 
games. Sadly, this very rarely means video games. Usually it means board 
games -- stuff like Pandemic or Settlers, not Candyland. They're geeky, 
complex, exciting, difficult games."

Sheri

-- 
*Sheri Rubin*
CEO and Founder

*Design Direct Deliver*
Website: www.designdirectdeliver.com <http://www.designdirectdeliver.com>
Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com>
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