[games_access] Gamasutra: Analysis: Game Design Accessibility Matters

Sheri Rubin sheri at designdirectdeliver.com
Wed Jan 6 20:16:50 EST 2010


I forgot to add in the note that it's a slightly different form of 
accessibility than what you normally deal with (though some of his 
points still count), but it's accessibility nonetheless.

Sheri Rubin wrote:
> http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php
> By Adam Saltsman
>
> "[In this in-depth design exploration, Canabalt creator Adam Saltsman 
> lays out some essential, practical principles for making video games 
> more accessible -- without dumbing them down.]
>
> On the weekends my wife and I go visit our friends to hang out and 
> play games. Sadly, this very rarely means video games. Usually it 
> means board games -- stuff like Pandemic or Settlers, not Candyland. 
> They're geeky, complex, exciting, difficult games."
>
> Sheri
>
> -- 
> *Sheri Rubin*
> CEO and Founder
>
> *Design Direct Deliver*
> Website: www.designdirectdeliver.com <http://www.designdirectdeliver.com>
> Email: sheri at designdirectdeliver.com 
> <mailto:sheri at designdirectdeliver.com>
> ------------------------------------------------------------------------
>
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-- 
*Sheri Rubin*
CEO and Founder

*Design Direct Deliver*
Website: www.designdirectdeliver.com <http://www.designdirectdeliver.com>
Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com>
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