[games_access] Gamasutra: Analysis: Game Design AccessibilityMatters , Usability, Accessibility

Sandra Uhling sandra_uhling at web.de
Sun Jan 10 18:46:07 EST 2010


Hi all,

I am wondering if we can collect information about discussion like this.
So it would be easy to put this in the blog or to send it to partner groups.

Best regards,
Sandra

> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-
> bounces at igda.org] Im Auftrag von Thomas Westin
> Gesendet: Sonntag, 10. Januar 2010 21:56
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] Gamasutra: Analysis: Game Design
> AccessibilityMatters , Usability, Accessibility
> 
> Hi,
> 
> I see it this way: accessibility doesn't have anything to do with if
> you have a disability or not (anyone can be disabled in certain
> contexts). It is all about the context, and adapting that context to
> make the content accessible (input and output).
> 
> Usability is about making the interface easier to use, more intuitive
> etc - which of course is also an accessibility issue so there is
> overlap too. But still, accessibility is about changing the context so
> you can get or send the information in some way or another, easy or
> not.
> 
>  I think the fine line between usability and accessibility may be
> described as when it becomes too hard to use at all, usability issues
> becomes accessibility issues.
> 
> /Thomas
> 
> On 8Jan 2010, at 6:15 AM, sheryl Flynn wrote:
> 
> 
> 
> 	I think this makes for a very interesting conversation...what is
> the difference between usability and accessibility?
> 
> 	It seems to me that accessibility has involved some sort of
> impairment and/or disability
> 	Whilst usability has involved ease of use, but not related to
> impairment or disability, just easier to use!
> 
> 	thoughts?
> 
> 
> 	~Sheryl Flynn PT, PhD
> 
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> 
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> 
> ________________________________
> 
> 	From: Sandra Uhling <sandra_uhling at web.de>
> 	To: IGDA Games Accessibility SIG Mailing List
> <games_access at igda.org>
> 	Sent: Thu, January 7, 2010 3:14:20 AM
> 	Subject: Re: [games_access] Gamasutra: Analysis: Game Design
> Accessibility Matters , Usability, Accessibility
> 
> 	Hi,
> 
> 	I still have to read the article.
> 	(I am working on my presentation :-)  )
> 
> 
> 	This are my thought about accessibility and usability.
> 
> 	Accessibility: without this the gamer cannot play or can hardly
> play a game
> 	Usability: with this it is more comfortable to play.
> 
> 	There is nothing like: this feature is accessibility and this is
> usability.
> 	It depends on the gamer and the situation.
> 
> 	Example: user defined control can be
> 	* accessibility: a gamer need to adapt the control to his needs.
> 	* usability: a pro gamer feels more comfortable with an adapted
> control.
> 
> 	There are lots of game accessibility features that I would like
> to have for
> 	usability:
> 	* hints in click and point games, highlighting of elements in
> click and
> 	point,
> 	* training possibilities (lots of gamer would like to have this,
> special in
> 	difficult games, you need it after a break :-) )
> 	* ....
> 
> 	And lots of features are already used for usability, special for
> beginner.
> 	But they are not used with thought about accessibility.
> 
> 
> 	Best regards,
> 	Sandra
> 
> 	> -----Ursprüngliche Nachricht-----
> 	> Von: games_access-bounces at igda.org [mailto:games_access-
> 	> bounces at igda.org] Im Auftrag von AudioGames
> 	> Gesendet: Donnerstag, 7. Januar 2010 10:52
> 	> An: IGDA Games Accessibility SIG Mailing List
> 	> Betreff: Re: [games_access] Gamasutra: Analysis: Game Design
> 	> Accessibility Matters
> 	>
> 	> Hi,
> 	>
> 	> Thanks for the forward, great find! I agree with you that this
> is
> 	> "accessibility nonetheless". It's not so much a 'different'
> angle, but
> 	> maybe the same angle with a broader scope. Michelle and I've
> had
> 	> conversations about this years ago when we were discussing how
> 	> accessibility solutions could cater new/regular gamers and non-
> 	> (computer)gamers. Back in 2002 most of what you could find
> about 'game
> 	> accessibility' online constisted of articles similar to Adam's
> article:
> 	> accessibility issues between games and new/non-gamers (instead
> of x-
> 	> impaired gamers). The listing of problems in the article are
> basically
> 	> the same as the problems we've been discussing for years. I
> therefore
> 	> welcome incorporating this (slightly broader but still the
> same) angle
> 	> within the scope of 'game accessibility' as defined by GA-SIG.
> 	>
> 	> Greets,
> 	>
> 	> Richard
> 	>
> 	> http://creativehero.es
> 	> http://audiogames.net
> 	>
> 	>
> 	>
> 	>
> 	>
> 	>     ----- Original Message -----
> 	>     From: Sheri Rubin <mailto:sheri at designdirectdeliver.com>
> 	>     To: games_access at igda.org
> 	>     Sent: Thursday, January 07, 2010 2:16 AM
> 	>     Subject: Re: [games_access] Gamasutra: Analysis: Game
> Design
> 	> Accessibility Matters
> 	>
> 	>     I forgot to add in the note that it's a slightly different
> form
> 	> of accessibility than what you normally deal with (though some
> of his
> 	> points still count), but it's accessibility nonetheless.
> 	>
> 	>     Sheri Rubin wrote:
> 	>
> 	>
> 	>
> http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Acc
> 	> essibility_Matters.php
> 	>         By Adam Saltsman
> 	>
> 	>         "[In this in-depth design exploration, Canabalt creator
> 	> Adam Saltsman lays out some essential, practical principles for
> making
> 	> video games more accessible -- without dumbing them down.]
> 	>
> 	>         On the weekends my wife and I go visit our friends to
> hang
> 	> out and play games. Sadly, this very rarely means video games.
> Usually
> 	> it means board games -- stuff like Pandemic or Settlers, not
> Candyland.
> 	> They're geeky, complex, exciting, difficult games."
> 	>
> 	>
> 	>         Sheri
> 	>
> 	>
> 	>         --
> 	>         Sheri Rubin
> 	>         CEO and Founder
> 	>
> 	>         Design Direct Deliver
> 	>         Website: www.designdirectdeliver.com
> 	>         Email: sheri at designdirectdeliver.com
> 	>
> 	>
> 	> ________________________________
> 	>
> 	>
> 	>         _______________________________________________
> 	>         games_access mailing list
> 	>         games_access at igda.org
> 	>         http://seven.pairlist.net/mailman/listinfo/games_access
> 	>
> 	>
> 	>
> 	>     --
> 	>     Sheri Rubin
> 	>     CEO and Founder
> 	>
> 	>     Design Direct Deliver
> 	>     Website: www.designdirectdeliver.com
> 	>     Email: sheri at designdirectdeliver.com
> 	>
> 	>
> 	>
> 	> ________________________________
> 	>
> 	>
> 	>
> 	>
> 	>     _______________________________________________
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> 	>
> 
> 
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