[games_access] Game accessibility survey journal article

Eelke Folmer eelke.folmer at gmail.com
Mon Jul 5 16:46:31 EDT 2010


Hi Barrie,

Thank you Barrie for your excellent feedback! I'll pass your
suggestions along to Bei.

Best Eelke




On 04/07/2010, Barrie Ellis <oneswitch at gmail.com> wrote:

>

>

> Just finished reading the Game Accessibility survey. Very good! I found the

> bulk of it really smartly explained, with excellent diagrams and tables.

> Very useful. Very Nice!

>

> My 10 pence worth...

>

> p7. 3.1.1: One-handed controller typically provides only one analogue

> input... Apart from the Wii, the only game console one-handed controllers in

> recent production I'm aware of have both analogue sticks available (Access

> controller and "one hand controller" -

> http://www.oneswitch.org.uk/1/AGS/AGS-onehand.htm).

>

>

> p8. 3.1.2: OneSwitch.org.uk isn't actually non-profit, although there is

> tons of free stuff. Over 100 one-switch games now for free. Thank you for

> the mention!

>

>

> p9. 3.1.3: Frogger - all good points about this game, but might have been

> worth mentioning that you can move left and right, when you hop on the

> moving logs and turtles.

>

>

> p14 3.5: Universal design does not indicate that all impairments are

> supported, but rather that multiple types of impairments are supported... I

> always thought it did, but simply hasn't been managed yet. Doesn't seem to

> make sense to me otherwise.

>

>

> p16: For example, a one-switch racing game does not allow the player to

> brake or speed up because certain input options may have been removed to

> allow for one-switch

> input... Can be done. Using the 4Noah utility and Destruction Derby on a

> PSone emulator, at Kit 4 Kidz in Leeds earlier this year, we had tap to

> cycle between left-nothing-right-nothing-(and repeat) for

> steering, and hold for a couple of seconds then release to cycle between

> accelerate-nothing-reverse-nothing-(and repeat). Because

> Destruction Derby has helpful barriers all around the track to help keep you

> on course, plus a self-righting system if you get spun in the wrong way,

> it's quite playable for someone with really accurate one-switch skills. You

> could also have a game with auto-braking (e.g. F355 Challenge and Forza 3),

> and perhaps Mario Kart style speed ups on the track.

>

>

> p16 4.3: ...severe motor and visually impaired players can only play games

> within a limited number of game genres. Popular game genres [20] such as

> strategy, sports and role playing games are not yet available to those

> groups. Unlike hearing impaired players, severe motor impaired and visually

> impaired players typically face critical barriers preventing them from

> playing the game.... I guess it depends upon the degree of visually

> impairment, but wonder if some of these would be playable:

> http://www.oneswitch.org.uk/2/sd-sport.htm ?

>

>

> My final thoughts links to the lack of games for cognitively impaired

> players. I do agree that it's a complicated area, but when taking into

> account learning disabled users, I'm surprised only a handful of games were

> found:

>

> http://www.helpkidzlearn.com/games.html

> http://www.graemesfreegames.com/

> http://nanogames.com/index.htm

> http://www.inclusive.co.uk/catalogue/acatalog/switch_friendly_games.html

> http://www.priorywoods.middlesbrough.sch.uk/page_viewer.asp?page=Free+Program+Resources&pid=161

> http://www.scottmckay.com/

> http://www.marblesoft.com/products.php?group=1

> http://www.shinylearning.co.uk/

> http://www.bbc.co.uk/cbbc/games/switch/

>

> In my experience, a lot of more severely "learning disabled" people have

> reacted well to some one-switch games, or games that use relatively simple

> interfaces, such as eye-toy and basic joysticks. Some of course get on

> better than I do with complicated games.

>

> Cheers,

>

> Barrie.

>

>

>

>

>

>

> --------------------------------------------------

> From: "Michelle Hinn" <hinn at uiuc.edu>

> Sent: Sunday, July 04, 2010 9:02 PM

> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>

> Subject: Re: [games_access] Game accessibility survey journal article

>

> > I've read the article and it is very, very good! Because the permissions

> are owned by the journal, he cannot post it online because they (Springer)

> are very strict with permissions. But he can send you a copy as he said. :)

> Eelke didn't mention it but he's second author on it and although it goes

> without saying...the quality is excellent!

> >

> > Michelle

> >

> > On Jul 4, 2010, at 1:53 PM, Brannon Zahand wrote:

> >

> >> Eelke,

> >>

> >> Can I get a copy as well?

> >>

> >> Thanks,

> >> Brannon

> >>

> >> -----Original Message-----

> >> From: games_access-bounces at igda.org

> [mailto:games_access-bounces at igda.org] On Behalf Of

> Kestrell

> >> Sent: Saturday, July 03, 2010 7:15 AM

> >> To: IGDA Games Accessibility SIG Mailing List

> >> Subject: Re: [games_access] Game accessibility survey journal article

> >>

> >> Eelke,

> >>

> >> May I request an electronic copy of your student's paper on game

> accessibility?

> >>

> >> Thanks!

> >>

> >> Kestrell

> >>

> >>

> >> ----- Original Message -----

> >> From: "Eelke Folmer" <eelke.folmer at gmail.com>

> >> To: <games_access at igda.org>

> >> Sent: Saturday, July 03, 2010 2:13 AM

> >> Subject: [games_access] Game accessibility survey journal article

> >>

> >>

> >>> Hi,

> >>>

> >>> For those of you interested in: 1) a comprehensive overview of

> >>> academic literature on game accessibility; 2) a synthesis of

> >>> strategies used to make games for sensory, motor and cognitive

> >>> impairments; and 3) data on how many people in the US are unable or

> >>> limited in playing video games per type of impairment, a journal paper

> >>> called: "Game Accessibility: a Survey" written by my student Bei Yuan

> >>> is available online at:

> >>>

> http://www.springerlink.com/content/a0273kw751q71332/?p=3116a648a3a545a5b5f805933963a70f&pi=0

> >>>

> >>> Email me offline if you would like a copy of this paper and you don't

> >>> have access through a university library.

> >>>

> >>> --

> >>> Best, Eelke

> >>>

> >>> Eelke Folmer

> >>> Assistant Professor

> >>> Department of Computer Science and Engineering

> >>> University of Nevada, Reno

> >>> http://www.eelke.com

> >>> _______________________________________________

> >>> games_access mailing list

> >>> games_access at igda.org

> >>> http://seven.pairlist.net/mailman/listinfo/games_access

> >>

> >> _______________________________________________

> >> games_access mailing list

> >> games_access at igda.org

> >> http://seven.pairlist.net/mailman/listinfo/games_access

> >>

> >> _______________________________________________

> >> games_access mailing list

> >> games_access at igda.org

> >> http://seven.pairlist.net/mailman/listinfo/games_access

> >

> > _______________________________________________

> > games_access mailing list

> > games_access at igda.org

> > http://seven.pairlist.net/mailman/listinfo/games_access



--
Best, Eelke

Eelke Folmer
Assistant Professor
Department of Computer Science and Engineering
University of Nevada, Reno
http://www.eelke.com


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