[games_access] GamesCom, GDC-Europe
sandra_uhling at web.de
Tue Jul 20 06:39:44 EDT 2010
it is not only the schools.
This is just an idea: Maybe we have to present GA as an iceberg.
(Iceberg: you see only small amount on the surface, the most part is under
Top: disabled gamers
Then: situational disabled gamers
Then: busy gamer, beginner, silver gamer, ...
Then: game accessibility = usability for gamers
Besides: game accessibility features are often very useful for the
development of motion controlled games,
Special when they adjust everything for the "flow" in the prototype. (game
speed, difficulty, size of figures, ...)
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von thomas at pininteractive.com
Gesendet: Dienstag, 20. Juli 2010 12:17
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] GamesCom, GDC-Europe
we have seen this happen before although the space given to GA has been good
too some years
I'm working on a project which will establish a game based education in
public upper secondary schools in Sweden, starting in September this year.
My game access agenda is focused on creating an offer the industry can't
refuse: public schools have hundreds (?) of millions of users world wide +
many countries require that schools are accessible. Money talks :)
brief info about the project in Swedish only ( use google translate):
(Sent from my mobile)
On 20 jul 2010, at 09:25, Sandra Uhling <sandra_uhling at web.de> wrote:
> imagine know they wrote that the Community Lounge is cancelled. (GamesCom)
> I am very very disappointed from the organization of both events.
> Is there a curse on Game Accessibility?
> Everything we try is cancelled or did not happen from beginning.
> I will try to talk with our BIU.
> They have a initiative called "playing connects".
> But they do not think about disabled gamers.
> Maybe we can at least take part in some discussion and presentations.
> Best regards,
> games_access mailing list
> games_access at igda.org
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