[games_access] Game Accessibility Info Package - Categories

Brannon Zahand brannonz at microsoft.com
Fri Jul 30 03:36:53 EDT 2010


I appreciate your point. However, I think saying someone can be disabled from being elderly is misleading. Example, someone who is in the 40s can have worse hearing loss than someone in their 70s. And again, there are 80 year olds I know who need very little in terms of accessibility as they are in such excellent health.

If you want to point out "High Profile" scenarios, that makes sense... but I'd do it in a separate section.

Thanks,
Brannon


-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] On Behalf Of Sandra Uhling
Sent: Friday, July 30, 2010 12:25 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: Re: [games_access] Game Accessibility Info Package - Categories

Hi Brannon,

you are right.

But sometimes it is good to do something that we normally would not do.

Silver Gaming is a market. There is potential. Everyone ages.
And hopefully the game developer are more open, when they see this.

I had a discussion about it: They said Game Accessibility is moving forward.

As example he gives the Wii. And I added a huge list with difficulties silver gamer might have.


My personal opinion is, that there is a higher chance for GA, when the business people see the silver gaming group.
This group is not "anonym" like the others.

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Brannon Zahand
Gesendet: Freitag, 30. Juli 2010 09:03
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Game Accessibility Info Package - Categories

My two cents... I think "Elderly People" should be removed as a category. As we age, we have various types of impairments become more likely... mobility (e.g. arthritis), visual (e.g. glaucoma), auditory (e.g. hearing loss), cognitive (e.g. memory loss), speech (e.g. impairment from stroke), etc. Not every elderly person suffers from every one of these and some people who might be considered elderly (70+) still are in amazing health.

-----Original Message-----
From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
On Behalf Of Sandra Uhling
Sent: Tuesday, July 27, 2010 10:10 AM
To: 'IGDA Games Accessibility SIG Mailing List'
Subject: [games_access] Game Accessibility Info Package - Categories

Hi,

2 1/2 weeks left to the GDC-Europe/GamesCom. It would be great to have a Game Accessibility Info Package. This means I have to check and update my notes. It would be great when you all can help me. I am looking forward for your feedback!

It would be great to get also some help with my English.


# Categories:
I would like to have a list of two kinds of description/terms.
So when I write an article I will be more flexible.

How can someone be disabled: [viewpoint of designers]
* Visual
* Auditory
* Mobility
* Cognitive / learning [is there a main category for this?]
* Speech / linguistic
* Elderly people (Silver Gamer)

The disability is called:
* Visual disability
* Hearing disability
* Physical disability [or mobil disability?]
* Cognitive/ learning disability
* speech impediment [? But this is a technical word?]
* Mix


I decided to add two more categories:
Speech: Because voice recognition will be used more.
Communication is sometimes very important in Online/LAN Teamplay.
Deaf gamers often have trouble with this. This can also Be very useful for the point of view of designers.
(Otherwise we would have to put it under mobility and cognitive??)


Silver Gaming: Often they have a mix of disabilities and usually they have age related limitations.
A separate category shows that this is important And that there is a huge group. Also it is more logical to Designer. (You know your grandmother,
grandfather) It is something most of the people have little experience with.

Best regards,
Sandra


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